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authorrubidium <rubidium@openttd.org>2009-01-20 03:44:43 +0000
committerrubidium <rubidium@openttd.org>2009-01-20 03:44:43 +0000
commit6a3aaef4868ed0812a569c1a048a6511dac80ba7 (patch)
tree9998eb5852e48d00ab69b2684a14c266b28117b4 /src/network/network_gamelist.h
parentbb770717494ec94d54edb4c1dd1f5a7a0c830ead (diff)
downloadopenttd-6a3aaef4868ed0812a569c1a048a6511dac80ba7.tar.xz
(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
Diffstat (limited to 'src/network/network_gamelist.h')
-rw-r--r--src/network/network_gamelist.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h
index a7e8f3578..bf7bc68c2 100644
--- a/src/network/network_gamelist.h
+++ b/src/network/network_gamelist.h
@@ -21,6 +21,7 @@ struct NetworkGameList {
/** Game list of this client */
extern NetworkGameList *_network_game_list;
+void NetworkGameListAddItemDelayed(NetworkGameList *item);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();