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authorrubidium <rubidium@openttd.org>2009-07-29 16:45:51 +0000
committerrubidium <rubidium@openttd.org>2009-07-29 16:45:51 +0000
commit63c29124de3fc65b5238243b4800c4646a5cf82b (patch)
tree461ab886d6520b4eba5c716435aa122cf5585b9b /src/network/network_gamelist.cpp
parent216ac43583ae4c3e2e78f811cde40e24d7388be6 (diff)
downloadopenttd-63c29124de3fc65b5238243b4800c4646a5cf82b.tar.xz
(svn r16981) -Fix [FS#3062]: the last manually added server would not be saved
Diffstat (limited to 'src/network/network_gamelist.cpp')
-rw-r--r--src/network/network_gamelist.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index 71f8be968..552e2f635 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -52,6 +52,7 @@ static void NetworkGameListHandleDelayedInsert()
item->online = false;
}
item->manually |= ins_item->manually;
+ if (item->manually) NetworkRebuildHostList();
UpdateNetworkGameWindow(false);
}
free(ins_item);
@@ -118,6 +119,7 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
remove = NULL;
DEBUG(net, 4, "[gamelist] removed server from list");
+ NetworkRebuildHostList();
UpdateNetworkGameWindow(false);
return;
}