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authorrubidium <rubidium@openttd.org>2009-04-03 11:02:41 +0000
committerrubidium <rubidium@openttd.org>2009-04-03 11:02:41 +0000
commit11723c40b2af93baab87868853f42ce0f17c364b (patch)
tree4d97eb5554d0691ee6509cefa6c03808fea399e5 /src/network/network_gamelist.cpp
parent47602d7b60e40821c364dbd07161caaf30803d52 (diff)
downloadopenttd-11723c40b2af93baab87868853f42ce0f17c364b.tar.xz
(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
Diffstat (limited to 'src/network/network_gamelist.cpp')
-rw-r--r--src/network/network_gamelist.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index 2dd36fa51..3f1db60b3 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -60,7 +60,7 @@ static void NetworkGameListHandleDelayedInsert()
/** Add a new item to the linked gamelist. If the IP and Port match
* return the existing item instead of adding it again
- * @param ip the IP-address (inet_addr) of the to-be added item
+ * @param address the address of the to-be added item
* @param port the port the server is running on
* @return a point to the newly added or already existing item */
NetworkGameList *NetworkGameListAddItem(NetworkAddress address)