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authorcelestar <celestar@openttd.org>2007-02-23 08:37:33 +0000
committercelestar <celestar@openttd.org>2007-02-23 08:37:33 +0000
commit0ed4b64e649349f695a1942e0fa09b8b564e1774 (patch)
treeffbf65a36988c29feee223c710b66030721b7952 /src/network/network_gamelist.cpp
parent798c95a2284ced6a52ed00e5a273965971f364a2 (diff)
downloadopenttd-0ed4b64e649349f695a1942e0fa09b8b564e1774.tar.xz
(svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives).
Diffstat (limited to 'src/network/network_gamelist.cpp')
-rw-r--r--src/network/network_gamelist.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index c4b51c230..4bd5d10b0 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -1,5 +1,10 @@
/* $Id$ */
+/**
+ * @file network_gamelist.cpp This file handles the GameList
+ * Also, it handles the request to a server for data about the server
+ */
+
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
@@ -11,11 +16,6 @@
#include "network_gamelist.h"
#include "network_gui.h"
-/**
- * @file network_gamelist.cpp This file handles the GameList
- * Also, it handles the request to a server for data about the server
- */
-
NetworkGameList *_network_game_list = NULL;
/** Should we stop/contiue requerying of offline servers? */