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authorrubidium42 <rubidium@openttd.org>2021-04-22 08:01:52 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-04-24 08:02:54 +0200
commitbfb0ab3e2f5a5a09b4bf7f5584199425ffb1de50 (patch)
tree47f3e37e8d3a46096964ad32aa642b3f20ab24ea /src/network/network_func.h
parent5202869f0fec5512211988b35b1ee4b29a33686d (diff)
downloadopenttd-bfb0ab3e2f5a5a09b4bf7f5584199425ffb1de50.tar.xz
Feature: [Network] Ensure players fill in a name instead of defaulting to "Player"
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r--src/network/network_func.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h
index a7f2e7cb5..c1271f69c 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -37,6 +37,8 @@ extern StringList _network_ban_list;
byte NetworkSpectatorCount();
bool NetworkIsValidClientName(const char *client_name);
+bool NetworkValidateClientName();
+bool NetworkValidateClientName(char *client_name);
void NetworkUpdateClientName();
bool NetworkCompanyHasClients(CompanyID company);
const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password);