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authorPatric Stout <truebrain@openttd.org>2021-04-20 16:26:07 +0200
committerPatric Stout <github@truebrain.nl>2021-04-20 17:34:04 +0200
commit31897eaa7de865d41b46f7158c70f94debe1ec66 (patch)
tree5575e5bf60b6555d291a0bb25aa43fc35f6980e1 /src/network/network_func.h
parent05612d60ae0af94b9313d5a8b78ebf58a3eeab66 (diff)
downloadopenttd-31897eaa7de865d41b46f7158c70f94debe1ec66.tar.xz
Codechange: split ParseConnectionString into two functions
One also looks for a company, the other doesn't. There were more uses of the latter than the first, leaving very weird code all over the place.
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r--src/network/network_func.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h
index cbb89820c..d14dd290f 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -43,7 +43,8 @@ void NetworkReboot();
void NetworkDisconnect(bool blocking = false, bool close_admins = true);
void NetworkGameLoop();
void NetworkBackgroundLoop();
-void ParseConnectionString(const char **company, const char **port, char *connection_string);
+void ParseConnectionString(const char **port, char *connection_string);
+void ParseGameConnectionString(const char **company, const char **port, char *connection_string);
void NetworkStartDebugLog(NetworkAddress address);
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);