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author | Patric Stout <truebrain@openttd.org> | 2021-04-20 16:26:07 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-20 17:34:04 +0200 |
commit | 31897eaa7de865d41b46f7158c70f94debe1ec66 (patch) | |
tree | 5575e5bf60b6555d291a0bb25aa43fc35f6980e1 /src/network/network_func.h | |
parent | 05612d60ae0af94b9313d5a8b78ebf58a3eeab66 (diff) | |
download | openttd-31897eaa7de865d41b46f7158c70f94debe1ec66.tar.xz |
Codechange: split ParseConnectionString into two functions
One also looks for a company, the other doesn't. There were more
uses of the latter than the first, leaving very weird code all
over the place.
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r-- | src/network/network_func.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h index cbb89820c..d14dd290f 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -43,7 +43,8 @@ void NetworkReboot(); void NetworkDisconnect(bool blocking = false, bool close_admins = true); void NetworkGameLoop(); void NetworkBackgroundLoop(); -void ParseConnectionString(const char **company, const char **port, char *connection_string); +void ParseConnectionString(const char **port, char *connection_string); +void ParseGameConnectionString(const char **company, const char **port, char *connection_string); void NetworkStartDebugLog(NetworkAddress address); void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); |