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author | rubidium <rubidium@openttd.org> | 2007-01-12 20:19:49 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-12 20:19:49 +0000 |
commit | f66b373b52b2daef69507c402577a1a02b65c40b (patch) | |
tree | 23bff1b129004614fd68cb0c30436a14bbe240e9 /src/network/network_data.cpp | |
parent | ee1021d29c6baa6380faf17e270fd5194d2b330c (diff) | |
download | openttd-f66b373b52b2daef69507c402577a1a02b65c40b.tar.xz |
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
Diffstat (limited to 'src/network/network_data.cpp')
-rw-r--r-- | src/network/network_data.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_data.cpp b/src/network/network_data.cpp index 4b0166c9a..7cb27adf7 100644 --- a/src/network/network_data.cpp +++ b/src/network/network_data.cpp @@ -12,7 +12,7 @@ #include "../helpers.hpp" // Add a command to the local command queue -void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp) +void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp) { CommandPacket* new_cp = MallocT<CommandPacket>(1); @@ -65,7 +65,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma // client on the server can do everything 1 tick faster than others. // So to keep the game fair, we delay the command with 1 tick // which gives about the same speed as most clients. - NetworkClientState *cs; + NetworkTCPSocketHandler *cs; // And we queue it for delivery to the clients FOR_ALL_CLIENTS(cs) { |