summaryrefslogtreecommitdiff
path: root/src/network/network_command.cpp
diff options
context:
space:
mode:
authorPatric Stout <truebrain@openttd.org>2021-05-12 16:34:02 +0200
committerGitHub <noreply@github.com>2021-05-12 16:34:02 +0200
commitb136e65cf9375700e77579b344f8dd86a5a61336 (patch)
tree829083df6b7c2f86a2e70eba91bc5e88230a8586 /src/network/network_command.cpp
parent56050fc96f59cef171d3b8a03ae3f3c9b83f9426 (diff)
downloadopenttd-b136e65cf9375700e77579b344f8dd86a5a61336.tar.xz
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information
Diffstat (limited to 'src/network/network_command.cpp')
-rw-r--r--src/network/network_command.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp
index e87667058..c9b21204a 100644
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -333,7 +333,7 @@ void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
}
if (callback == lengthof(_callback_table)) {
- DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", cp->callback);
+ DEBUG(net, 0, "Unknown callback for command; no callback sent (command: %d)", cp->cmd);
callback = 0; // _callback_table[0] == nullptr
}
p->Send_uint8 (callback);