From b136e65cf9375700e77579b344f8dd86a5a61336 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Wed, 12 May 2021 16:34:02 +0200 Subject: Change: reworked the debug levels for network facility (#9251) It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information --- src/network/network_command.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/network/network_command.cpp') diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index e87667058..c9b21204a 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -333,7 +333,7 @@ void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp) } if (callback == lengthof(_callback_table)) { - DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", cp->callback); + DEBUG(net, 0, "Unknown callback for command; no callback sent (command: %d)", cp->cmd); callback = 0; // _callback_table[0] == nullptr } p->Send_uint8 (callback); -- cgit v1.2.3-54-g00ecf