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authorglx22 <glx@openttd.org>2021-01-22 16:24:29 +0100
committerLoïc Guilloux <glx22@users.noreply.github.com>2021-01-22 22:19:55 +0100
commit6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4 (patch)
tree5cdc5db2f8ae92acc27029e90a0f1188536011a5 /src/network/network_command.cpp
parent07385c36623ede05fbc4ac49076e1a26e349d731 (diff)
downloadopenttd-6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4.tar.xz
Change: Apply some consistency to singleplayer related comments
Diffstat (limited to 'src/network/network_command.cpp')
-rw-r--r--src/network/network_command.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp
index a63ff95ab..eb1856aef 100644
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -298,7 +298,7 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *c
cp->company = (CompanyID)p->Recv_uint8();
cp->cmd = p->Recv_uint32();
if (!IsValidCommand(cp->cmd)) return "invalid command";
- if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "offline only command";
+ if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "single-player only command";
if ((cp->cmd & CMD_FLAGS_MASK) != 0) return "invalid command flag";
cp->p1 = p->Recv_uint32();