summaryrefslogtreecommitdiff
path: root/src/network/network_client.h
diff options
context:
space:
mode:
authorrubidium42 <rubidium@openttd.org>2021-05-02 09:10:09 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-14 23:22:04 +0200
commit6db52d52d00516b71a982e61b3b9592a887091aa (patch)
tree0125b75c92e42e189ddce0cf347d51edad41706a /src/network/network_client.h
parent1de5cdeab8387b23b566142f205ac9232a6f61a3 (diff)
downloadopenttd-6db52d52d00516b71a982e61b3b9592a887091aa.tar.xz
Codechange: [Network] Use std::string for the internal handling of server passwords
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r--src/network/network_client.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index c4dc4b1fd..baf4f5996 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -90,7 +90,7 @@ public:
static NetworkRecvStatus SendQuit();
static NetworkRecvStatus SendAck();
- static NetworkRecvStatus SendGamePassword(const char *password);
+ static NetworkRecvStatus SendGamePassword(const std::string &password);
static NetworkRecvStatus SendCompanyPassword(const std::string &password);
static NetworkRecvStatus SendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data);
@@ -114,10 +114,10 @@ void NetworkClientSetCompanyPassword(const std::string &password);
/** Information required to join a server. */
struct NetworkJoinInfo {
- NetworkJoinInfo() : company(COMPANY_SPECTATOR), server_password(nullptr) {}
+ NetworkJoinInfo() : company(COMPANY_SPECTATOR) {}
std::string connection_string; ///< The address of the server to join.
CompanyID company; ///< The company to join.
- const char *server_password; ///< The password of the server to join.
+ std::string server_password; ///< The password of the server to join.
std::string company_password; ///< The password of the company to join.
};