diff options
author | rubidium42 <rubidium@openttd.org> | 2021-05-14 18:22:39 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-15 10:20:50 +0200 |
commit | fab120ee831ff1cdf3d5560b6b87288b07c52084 (patch) | |
tree | 5aa3a385b6eb4c4a334afb26c490892992a750ba /src/network/network_client.cpp | |
parent | ae85af98eb02831594e4a204348c682b192e83ac (diff) | |
download | openttd-fab120ee831ff1cdf3d5560b6b87288b07c52084.tar.xz |
Codechange: [Network] Let chat communication use std::string
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index ba9b16d85..8cbe76e18 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -450,7 +450,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCommand(const CommandPacke } /** Send a chat-packet over the network */ -NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data) +NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64 data) { Packet *p = new Packet(PACKET_CLIENT_CHAT); @@ -1025,13 +1025,13 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) { if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET; - char name[NETWORK_NAME_LENGTH], msg[NETWORK_CHAT_LENGTH]; + std::string name; const NetworkClientInfo *ci = nullptr, *ci_to; NetworkAction action = (NetworkAction)p->Recv_uint8(); ClientID client_id = (ClientID)p->Recv_uint32(); bool self_send = p->Recv_bool(); - p->Recv_string(msg, NETWORK_CHAT_LENGTH); + std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH); int64 data = p->Recv_uint64(); ci_to = NetworkClientInfo::GetByClientID(client_id); @@ -1042,7 +1042,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) switch (action) { case NETWORK_ACTION_CHAT_CLIENT: /* For speaking to client we need the client-name */ - seprintf(name, lastof(name), "%s", ci_to->client_name); + name = ci_to->client_name; ci = NetworkClientInfo::GetByClientID(_network_own_client_id); break; @@ -1051,7 +1051,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; SetDParam(0, ci_to->client_playas); - GetString(name, str, lastof(name)); + name = GetString(str); ci = NetworkClientInfo::GetByClientID(_network_own_client_id); break; } @@ -1060,7 +1060,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) } } else { /* Display message from somebody else */ - seprintf(name, lastof(name), "%s", ci_to->client_name); + name = ci_to->client_name; ci = ci_to; } @@ -1385,7 +1385,7 @@ void NetworkUpdateClientName() * @param msg The actual message. * @param data Arbitrary extra data. */ -void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data) +void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64 data) { MyClient::SendChat(action, type, dest, msg, data); } |