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authorrubidium42 <rubidium@openttd.org>2021-06-12 21:31:57 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-06-13 15:25:31 +0200
commitd9c1d18f2bde32fe615fbe6ad088fbce1e2b82bf (patch)
tree2a0fb4f981b9aac7d76c5f31f87092c940906503 /src/network/network_client.cpp
parentb280a3a0ed8c641fb7e39067fccbba668be2e1c6 (diff)
downloadopenttd-d9c1d18f2bde32fe615fbe6ad088fbce1e2b82bf.tar.xz
Change: improve some of the console messages related to networking (make them more uniform) and convert to fmt
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 74d0bfc70..44b6e3fc3 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -1010,7 +1010,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet
cp.my_cmd = p->Recv_bool();
if (err != nullptr) {
- IConsolePrintF(CC_ERROR, "WARNING: %s from server, dropping...", err);
+ IConsolePrint(CC_WARNING, "Dropping server connection due to {}.", err);
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}