diff options
author | Michael Lutz <michi@icosahedron.de> | 2020-12-06 21:11:45 +0100 |
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committer | Michael Lutz <michi@icosahedron.de> | 2020-12-27 13:19:25 +0100 |
commit | 65f65ad2ad8f029b99ef60e931b6d86952777610 (patch) | |
tree | b1c45eb3137d4b8a8de7bf8acc446c73b6c6afb8 /src/network/network_client.cpp | |
parent | f3326d34e78bd28fba6d8cfd3bc455a506b429fe (diff) | |
download | openttd-65f65ad2ad8f029b99ef60e931b6d86952777610.tar.xz |
Codechange: Convert some more FIO functions to take std::string.
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index eb5c4cbb3..a66786dad 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -541,7 +541,7 @@ bool ClientNetworkGameSocketHandler::IsConnected() * DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p ************/ -extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = nullptr); +extern bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = nullptr); NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { @@ -867,7 +867,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet /* The map is done downloading, load it */ ClearErrorMessages(); - bool load_success = SafeLoad(nullptr, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf); + bool load_success = SafeLoad({}, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf); /* Long savegame loads shouldn't affect the lag calculation! */ this->last_packet = _realtime_tick; |