diff options
author | glx22 <glx@openttd.org> | 2021-05-17 15:46:38 +0200 |
---|---|---|
committer | Loïc Guilloux <glx22@users.noreply.github.com> | 2021-05-29 21:08:25 +0200 |
commit | 5799402f7a4872d03809838dd7fa01db42bbd282 (patch) | |
tree | 6b54e235c14621035b4ec7923edb93980be5f056 /src/network/network_client.cpp | |
parent | 994bf19aef3dde6c9482434bdc51688f76a937ea (diff) | |
download | openttd-5799402f7a4872d03809838dd7fa01db42bbd282.tar.xz |
Codechange: Rename window related DeleteXXX to match new behaviour
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 44359941a..161bbf412 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -204,7 +204,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) this->CloseConnection(res); _networking = false; - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); + CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return; } @@ -560,7 +560,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { /* We try to join a server which is full */ ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL); - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); + CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_SERVER_FULL; } @@ -569,7 +569,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet * { /* We try to join a server where we are banned */ ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL); - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); + CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_SERVER_BANNED; } @@ -754,7 +754,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p /* Perform an emergency save if we had already entered the game */ if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave(); - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); + CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_SERVER_ERROR; } @@ -924,7 +924,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet this->last_packet = std::chrono::steady_clock::now(); if (!load_success) { - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); + CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); ShowErrorMessage(STR_NETWORK_ERROR_SAVEGAMEERROR, INVALID_STRING_ID, WL_CRITICAL); return NETWORK_RECV_STATUS_SAVEGAME; } |