summaryrefslogtreecommitdiff
path: root/src/network/network_client.cpp
diff options
context:
space:
mode:
authorglx22 <glx@openttd.org>2021-05-17 15:46:38 +0200
committerLoïc Guilloux <glx22@users.noreply.github.com>2021-05-29 21:08:25 +0200
commit5799402f7a4872d03809838dd7fa01db42bbd282 (patch)
tree6b54e235c14621035b4ec7923edb93980be5f056 /src/network/network_client.cpp
parent994bf19aef3dde6c9482434bdc51688f76a937ea (diff)
downloadopenttd-5799402f7a4872d03809838dd7fa01db42bbd282.tar.xz
Codechange: Rename window related DeleteXXX to match new behaviour
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 44359941a..161bbf412 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -204,7 +204,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
this->CloseConnection(res);
_networking = false;
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
+ CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return;
}
@@ -560,7 +560,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
/* We try to join a server which is full */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
+ CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_FULL;
}
@@ -569,7 +569,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
{
/* We try to join a server where we are banned */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
+ CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
@@ -754,7 +754,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
/* Perform an emergency save if we had already entered the game */
if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave();
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
+ CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
@@ -924,7 +924,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
this->last_packet = std::chrono::steady_clock::now();
if (!load_success) {
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
+ CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
ShowErrorMessage(STR_NETWORK_ERROR_SAVEGAMEERROR, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_SAVEGAME;
}