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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commit3b798599b63067c2e92aa49906ea66a07ae8de44 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/network/network_client.cpp
parentcc1e761edab14f8264dba44d09f7272d931bdd93 (diff)
downloadopenttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp102
1 files changed, 51 insertions, 51 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 0b07e7da0..d7eeb515b 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -77,17 +77,17 @@ static const char *GenerateCompanyPasswordHash(const char *password)
}
/**
- * Hash the current company password; used when the server 'player' sets his/her password.
+ * Hash the current company password; used when the server 'company' sets his/her password.
*/
void HashCurrentCompanyPassword()
{
- if (StrEmpty(_network_player_info[_local_player].password)) return;
+ if (StrEmpty(_network_company_info[_local_company].password)) return;
_password_game_seed = _settings_game.game_creation.generation_seed;
ttd_strlcpy(_password_server_unique_id, _settings_client.network.network_id, sizeof(_password_server_unique_id));
- const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password);
- ttd_strlcpy(_network_player_info[_local_player].password, new_pw, sizeof(_network_player_info[_local_player].password));
+ const char *new_pw = GenerateCompanyPasswordHash(_network_company_info[_local_company].password);
+ ttd_strlcpy(_network_company_info[_local_company].password, new_pw, sizeof(_network_company_info[_local_company].password));
}
@@ -119,10 +119,10 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
// Function: Try to join the server
// Data:
// String: OpenTTD Revision (norev000 if no revision)
- // String: Player Name (max NETWORK_NAME_LENGTH)
- // uint8: Play as Player id (1..MAX_PLAYERS)
+ // String: Client Name (max NETWORK_NAME_LENGTH)
+ // uint8: Play as Company id (1..MAX_COMPANIES)
// uint8: Language ID
- // String: Unique id to find the player back in server-listing
+ // String: Unique id to find the client back in server-listing
//
Packet *p;
@@ -131,7 +131,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
p = NetworkSend_Init(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
- p->Send_string(_settings_client.network.player_name); // Player name
+ p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_playas); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
p->Send_string(_settings_client.network.network_id);
@@ -213,7 +213,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
// Packet: CLIENT_COMMAND
// Function: Send a DoCommand to the Server
// Data:
- // uint8: PlayerID (0..MAX_PLAYERS-1)
+ // uint8: CompanyID (0..MAX_COMPANIES-1)
// uint32: CommandID (see command.h)
// uint32: P1 (free variables used in DoCommand)
// uint32: P2
@@ -224,7 +224,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
- p->Send_uint8 (cp->player);
+ p->Send_uint8 (cp->company);
p->Send_uint32(cp->cmd);
p->Send_uint32(cp->p1);
p->Send_uint32(cp->p2);
@@ -244,7 +244,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
// Data:
// uint8: ActionID (see network_data.h, NetworkAction)
// uint8: Destination Type (see network_data.h, DestType);
- // uint16: Destination Player
+ // uint16: Destination Company/Client
// String: Message (max NETWORK_CHAT_LENGTH)
//
@@ -290,7 +290,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
{
//
// Packet: PACKET_CLIENT_SET_NAME
- // Function: Gives the player a new name
+ // Function: Gives the client a new name
// Data:
// String: Name
//
@@ -359,7 +359,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
byte total;
- PlayerID current;
+ CompanyID current;
total = p->Recv_uint8();
@@ -367,21 +367,21 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY;
current = (Owner)p->Recv_uint8();
- if (current >= MAX_PLAYERS) return NETWORK_RECV_STATUS_CLOSE_QUERY;
-
- p->Recv_string(_network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
- _network_player_info[current].inaugurated_year = p->Recv_uint32();
- _network_player_info[current].company_value = p->Recv_uint64();
- _network_player_info[current].money = p->Recv_uint64();
- _network_player_info[current].income = p->Recv_uint64();
- _network_player_info[current].performance = p->Recv_uint16();
- _network_player_info[current].use_password = p->Recv_bool();
+ if (current >= MAX_COMPANIES) return NETWORK_RECV_STATUS_CLOSE_QUERY;
+
+ p->Recv_string(_network_company_info[current].company_name, sizeof(_network_company_info[current].company_name));
+ _network_company_info[current].inaugurated_year = p->Recv_uint32();
+ _network_company_info[current].company_value = p->Recv_uint64();
+ _network_company_info[current].money = p->Recv_uint64();
+ _network_company_info[current].income = p->Recv_uint64();
+ _network_company_info[current].performance = p->Recv_uint16();
+ _network_company_info[current].use_password = p->Recv_bool();
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
- _network_player_info[current].num_vehicle[i] = p->Recv_uint16();
+ _network_company_info[current].num_vehicle[i] = p->Recv_uint16();
for (i = 0; i < NETWORK_STATION_TYPES; i++)
- _network_player_info[current].num_station[i] = p->Recv_uint16();
+ _network_company_info[current].num_station[i] = p->Recv_uint16();
- p->Recv_string(_network_player_info[current].players, sizeof(_network_player_info[current].players));
+ p->Recv_string(_network_company_info[current].clients, sizeof(_network_company_info[current].clients));
InvalidateWindow(WC_NETWORK_WINDOW, 0);
@@ -398,7 +398,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
{
NetworkClientInfo *ci;
uint16 index = p->Recv_uint16();
- PlayerID playas = (Owner)p->Recv_uint8();
+ CompanyID playas = (CompanyID)p->Recv_uint8();
char name[NETWORK_NAME_LENGTH];
p->Recv_string(name, sizeof(name));
@@ -414,7 +414,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
// Client name changed, display the change
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", name);
} else if (playas != ci->client_playas) {
- // The player changed from client-player..
+ // The client changed from client-player..
// Do not display that for now
}
@@ -451,7 +451,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
/* We made an error in the protocol, and our connection is closed.... */
case NETWORK_ERROR_NOT_AUTHORIZED:
case NETWORK_ERROR_NOT_EXPECTED:
- case NETWORK_ERROR_PLAYER_MISMATCH:
+ case NETWORK_ERROR_COMPANY_MISMATCH:
_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR;
break;
case NETWORK_ERROR_FULL:
@@ -622,21 +622,21 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
// Say we received the map and loaded it correctly!
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
- /* New company/spectator (invalid player) or company we want to join is not active
- * Switch local player to spectator and await the server's judgement */
- if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayerID(_network_playas)) {
- SetLocalPlayer(PLAYER_SPECTATOR);
+ /* New company/spectator (invalid company) or company we want to join is not active
+ * Switch local company to spectator and await the server's judgement */
+ if (_network_playas == COMPANY_NEW_COMPANY || !IsValidCompanyID(_network_playas)) {
+ SetLocalCompany(COMPANY_SPECTATOR);
- if (_network_playas != PLAYER_SPECTATOR) {
- /* We have arrived and ready to start playing; send a command to make a new player;
+ if (_network_playas != COMPANY_SPECTATOR) {
+ /* We have arrived and ready to start playing; send a command to make a new company;
* the server will give us a client-id and let us in */
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
ShowJoinStatusWindow();
- NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
+ NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL);
}
} else {
// take control over an existing company
- SetLocalPlayer(_network_playas);
+ SetLocalCompany(_network_playas);
}
}
@@ -685,7 +685,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
{
CommandPacket *cp = MallocT<CommandPacket>(1);
- cp->player = (PlayerID)p->Recv_uint8();
+ cp->company = (CompanyID)p->Recv_uint8();
cp->cmd = p->Recv_uint32();
cp->p1 = p->Recv_uint32();
cp->p2 = p->Recv_uint32();
@@ -733,12 +733,12 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
break;
- /* For speaking to company or giving money, we need the player-name */
+ /* For speaking to company or giving money, we need the company-name */
case NETWORK_ACTION_GIVE_MONEY:
- if (!IsValidPlayerID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
+ if (!IsValidCompanyID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
/* fallthrough */
case NETWORK_ACTION_CHAT_COMPANY: {
- StringID str = IsValidPlayerID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
+ StringID str = IsValidCompanyID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
SetDParam(0, ci_to->client_playas);
GetString(name, str, lastof(name));
@@ -754,7 +754,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
}
if (ci != NULL)
- NetworkTextMessage(action, (ConsoleColour)GetDrawStringPlayerColor(ci->client_playas), self_send, name, "%s", msg);
+ NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), self_send, name, "%s", msg);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -831,10 +831,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
{
// To trottle the reconnects a bit, every clients waits
- // his _local_player value before reconnecting
- // PLAYER_SPECTATOR is currently 255, so to avoid long wait periods
+ // his _local_company value before reconnecting
+ // COMPANY_SPECTATOR is currently 255, so to avoid long wait periods
// set the max to 10.
- _network_reconnect = min(_local_player + 1, 10);
+ _network_reconnect = min(_local_company + 1, 10);
_switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
return NETWORK_RECV_STATUS_SERVER_ERROR;
@@ -938,20 +938,20 @@ void NetworkClientSendRcon(const char *password, const char *command)
SEND_COMMAND(PACKET_CLIENT_RCON)(password, command);
}
-void NetworkUpdatePlayerName()
+void NetworkUpdateClientName()
{
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
if (ci == NULL) return;
/* Don't change the name if it is the same as the old name */
- if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) {
+ if (strcmp(ci->client_name, _settings_client.network.client_name) != 0) {
if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name);
+ SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.client_name);
} else {
- if (NetworkFindName(_settings_client.network.player_name)) {
- NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name);
- ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name));
+ if (NetworkFindName(_settings_client.network.client_name)) {
+ NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.client_name);
+ ttd_strlcpy(ci->client_name, _settings_client.network.client_name, sizeof(ci->client_name));
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
}
@@ -965,7 +965,7 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const
void NetworkClientSetPassword()
{
- SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
+ SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_company_info[_local_company].password);
}
#endif /* ENABLE_NETWORK */