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author | Patric Stout <truebrain@openttd.org> | 2021-05-11 12:26:16 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-05-11 12:26:16 +0200 |
commit | 36e22f3a7bc0f86c650a293e2f624ac5ddfffa84 (patch) | |
tree | 156871620c6199f7c7411288ccf0bfab4e7957f6 /src/network/network_client.cpp | |
parent | 2e429ee4853fb4baf78c864be6ba462bd5758096 (diff) | |
download | openttd-36e22f3a7bc0f86c650a293e2f624ac5ddfffa84.tar.xz |
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".
Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index f827c5735..501449705 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -656,7 +656,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac p->Recv_string(name, sizeof(name)); if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET; - if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST; + if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CLIENT_QUIT; /* The server validates the name when receiving it from clients, so when it is wrong * here something went really wrong. In the best case the packet got malformed on its * way too us, in the worst case the server is broken or compromised. */ |