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authorrubidium42 <rubidium@openttd.org>2021-04-30 15:39:46 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-01 19:36:22 +0200
commit0eb17a70af86d11e49d9560088900c9d65cb07c1 (patch)
treefedba51ce64becd7ad2e5a0affac3300db45c48b /src/network/network_client.cpp
parent67063ceeb3832a7e0f608859ccbd5e79214e9853 (diff)
downloadopenttd-0eb17a70af86d11e49d9560088900c9d65cb07c1.tar.xz
Codechange: rename NetworkError to ShowNetworkError
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index ceb146333..d288c71a6 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -284,7 +284,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
#else
if (_sync_seed_1 != _random.state[0]) {
#endif
- NetworkError(STR_NETWORK_ERROR_DESYNC);
+ ShowNetworkError(STR_NETWORK_ERROR_DESYNC);
DEBUG(desync, 1, "sync_err: %08x; %02x", _date, _date_fract);
DEBUG(net, 0, "Sync error detected!");
my_client->ClientError(NETWORK_RECV_STATUS_DESYNC);