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author | rubidium <rubidium@openttd.org> | 2010-10-15 13:22:00 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-15 13:22:00 +0000 |
commit | 8eb07d097e2ab53f0b41a6b7af541c4937732e0b (patch) | |
tree | 6722210c26413da2881daeff5f1a8d387814c450 /src/network/network_client.cpp | |
parent | 951b725b8c001003b38f0b009b6d6df55cb6ec02 (diff) | |
download | openttd-8eb07d097e2ab53f0b41a6b7af541c4937732e0b.tar.xz |
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index b6ffcbb22..c9d5791dd 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -28,11 +28,19 @@ #include "../rev.h" #include "network.h" #include "network_base.h" +#include "network_client.h" #include "table/strings.h" /* This file handles all the client-commands */ +/** + * Create a new socket for the client side of the game connection. + * @param s The socket to connect with. + */ +ClientNetworkGameSocketHandler::ClientNetworkGameSocketHandler(SOCKET s) : NetworkGameSocketHandler(s) +{ +} /* So we don't make too much typos ;) */ #define MY_CLIENT NetworkClientSocket::Get(0) |