From 8eb07d097e2ab53f0b41a6b7af541c4937732e0b Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 15 Oct 2010 13:22:00 +0000 Subject: (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side --- src/network/network_client.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/network/network_client.cpp') diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index b6ffcbb22..c9d5791dd 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -28,11 +28,19 @@ #include "../rev.h" #include "network.h" #include "network_base.h" +#include "network_client.h" #include "table/strings.h" /* This file handles all the client-commands */ +/** + * Create a new socket for the client side of the game connection. + * @param s The socket to connect with. + */ +ClientNetworkGameSocketHandler::ClientNetworkGameSocketHandler(SOCKET s) : NetworkGameSocketHandler(s) +{ +} /* So we don't make too much typos ;) */ #define MY_CLIENT NetworkClientSocket::Get(0) -- cgit v1.2.3-54-g00ecf