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authorpeter1138 <peter1138@openttd.org>2019-03-24 16:24:06 +0000
committerCharles Pigott <charlespigott@googlemail.com>2019-03-24 17:38:42 +0000
commit07de9d6c3f48b6a3b92e11d553aca145546c62ef (patch)
treefab2b0d98265ea5f0ca535ce3be68c57bf4c32ee /src/network/network_admin.h
parentb1fb3f4fb8c389d36ba670558a169578f7d142e2 (diff)
downloadopenttd-07de9d6c3f48b6a3b92e11d553aca145546c62ef.tar.xz
Codechange: Use override keyword in networking classes.
Diffstat (limited to 'src/network/network_admin.h')
-rw-r--r--src/network/network_admin.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/network_admin.h b/src/network/network_admin.h
index 6d06d5b9f..6ea373e8e 100644
--- a/src/network/network_admin.h
+++ b/src/network/network_admin.h
@@ -26,14 +26,14 @@ extern NetworkAdminSocketPool _networkadminsocket_pool;
/** Class for handling the server side of the game connection. */
class ServerNetworkAdminSocketHandler : public NetworkAdminSocketPool::PoolItem<&_networkadminsocket_pool>, public NetworkAdminSocketHandler, public TCPListenHandler<ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED> {
protected:
- virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p);
- virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p);
- virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p);
- virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p);
- virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
- virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
- virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
- virtual NetworkRecvStatus Receive_ADMIN_PING(Packet *p);
+ NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p) override;
+ NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p) override;
+ NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p) override;
+ NetworkRecvStatus Receive_ADMIN_POLL(Packet *p) override;
+ NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p) override;
+ NetworkRecvStatus Receive_ADMIN_RCON(Packet *p) override;
+ NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p) override;
+ NetworkRecvStatus Receive_ADMIN_PING(Packet *p) override;
NetworkRecvStatus SendProtocol();
NetworkRecvStatus SendPong(uint32 d1);