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authorrubidium <rubidium@openttd.org>2008-01-11 00:30:32 +0000
committerrubidium <rubidium@openttd.org>2008-01-11 00:30:32 +0000
commit04f936c2c67a58f09bb307f9b021ab7a11b885da (patch)
tree05e3aa4702dd2e570adeaebdf8acd63559e5165f /src/network/network.h
parente5d33482b49afdfa91fb0e61b210479346e47484 (diff)
downloadopenttd-04f936c2c67a58f09bb307f9b021ab7a11b885da.tar.xz
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
Diffstat (limited to 'src/network/network.h')
-rw-r--r--src/network/network.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/network/network.h b/src/network/network.h
index d2a18749b..81075d137 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -18,17 +18,6 @@
// nothing will happen.
//#define ENABLE_NETWORK_SYNC_EVERY_FRAME
-/*
- * Dumps all commands that are sent/received to stderr and saves every month.
- * This log can become quite large over time; say in the order of two to three
- * times the bandwidth used for network games.
- */
-//#define DEBUG_DUMP_COMMANDS
-
-#ifdef DEBUG_DUMP_COMMANDS
-void CDECL debug_dump_commands(const char *s, ...);
-#endif /* DEBUG_DUMP_COMMANDS */
-
// In theory sending 1 of the 2 seeds is enough to check for desyncs
// so in theory, this next define can be left off.
//#define NETWORK_SEND_DOUBLE_SEED