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author | rubidium <rubidium@openttd.org> | 2008-01-11 00:30:32 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-01-11 00:30:32 +0000 |
commit | 04f936c2c67a58f09bb307f9b021ab7a11b885da (patch) | |
tree | 05e3aa4702dd2e570adeaebdf8acd63559e5165f /src/network/network.h | |
parent | e5d33482b49afdfa91fb0e61b210479346e47484 (diff) | |
download | openttd-04f936c2c67a58f09bb307f9b021ab7a11b885da.tar.xz |
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
Diffstat (limited to 'src/network/network.h')
-rw-r--r-- | src/network/network.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/network/network.h b/src/network/network.h index d2a18749b..81075d137 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -18,17 +18,6 @@ // nothing will happen. //#define ENABLE_NETWORK_SYNC_EVERY_FRAME -/* - * Dumps all commands that are sent/received to stderr and saves every month. - * This log can become quite large over time; say in the order of two to three - * times the bandwidth used for network games. - */ -//#define DEBUG_DUMP_COMMANDS - -#ifdef DEBUG_DUMP_COMMANDS -void CDECL debug_dump_commands(const char *s, ...); -#endif /* DEBUG_DUMP_COMMANDS */ - // In theory sending 1 of the 2 seeds is enough to check for desyncs // so in theory, this next define can be left off. //#define NETWORK_SEND_DOUBLE_SEED |