From 04f936c2c67a58f09bb307f9b021ab7a11b885da Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 11 Jan 2008 00:30:32 +0000 Subject: (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area'). --- src/network/network.h | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/network/network.h') diff --git a/src/network/network.h b/src/network/network.h index d2a18749b..81075d137 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -18,17 +18,6 @@ // nothing will happen. //#define ENABLE_NETWORK_SYNC_EVERY_FRAME -/* - * Dumps all commands that are sent/received to stderr and saves every month. - * This log can become quite large over time; say in the order of two to three - * times the bandwidth used for network games. - */ -//#define DEBUG_DUMP_COMMANDS - -#ifdef DEBUG_DUMP_COMMANDS -void CDECL debug_dump_commands(const char *s, ...); -#endif /* DEBUG_DUMP_COMMANDS */ - // In theory sending 1 of the 2 seeds is enough to check for desyncs // so in theory, this next define can be left off. //#define NETWORK_SEND_DOUBLE_SEED -- cgit v1.2.3-54-g00ecf