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authorrubidium <rubidium@openttd.org>2007-01-12 14:30:01 +0000
committerrubidium <rubidium@openttd.org>2007-01-12 14:30:01 +0000
commitc48aa5db45e99981eff70be5f8406959dcba2237 (patch)
tree5b04486a0d687db7bc0de87c249ab1904e51c568 /src/network/network.cpp
parentbccef9f9485628982c78423e4791b04aea33227f (diff)
downloadopenttd-c48aa5db45e99981eff70be5f8406959dcba2237.tar.xz
(svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 443ee3066..14a7ee0b0 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -41,9 +41,9 @@
// global variables (declared in network_data.h)
CommandPacket *_local_command_queue;
-SOCKET _udp_client_socket; // udp client socket
-SOCKET _udp_server_socket; // udp server socket
-SOCKET _udp_master_socket; // udp master socket
+extern NetworkUDPSocketHandler *_udp_client_socket; ///< udp client socket
+extern NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket
+extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
// Here we keep track of the clients
// (and the client uses [0] for his own communication)
@@ -842,7 +842,7 @@ static void NetworkClose(void)
closesocket(_listensocket);
_listensocket = INVALID_SOCKET;
DEBUG(net, 1, "Closed listener");
- NetworkUDPStop();
+ NetworkUDPCloseAll();
}
}
@@ -958,7 +958,7 @@ bool NetworkClientConnectGame(const char *host, uint16 port)
_network_last_port = port;
NetworkDisconnect();
- NetworkUDPStop();
+ NetworkUDPCloseAll();
NetworkInitialize();
// Try to connect
@@ -1034,7 +1034,7 @@ bool NetworkServerStart(void)
// Try to start UDP-server
_network_udp_server = true;
- _network_udp_server = NetworkUDPListen(&_udp_server_socket, _network_server_bind_ip, _network_server_port, false);
+ _network_udp_server = _udp_server_socket->Listen(_network_server_bind_ip, _network_server_port, false);
_network_server = true;
_networking = true;
@@ -1270,12 +1270,10 @@ static bool NetworkDoClientLoop(void)
void NetworkUDPGameLoop(void)
{
if (_network_udp_server) {
- NetworkUDPReceive(_udp_server_socket);
- if (_udp_master_socket != INVALID_SOCKET) {
- NetworkUDPReceive(_udp_master_socket);
- }
- } else if (_udp_client_socket != INVALID_SOCKET) {
- NetworkUDPReceive(_udp_client_socket);
+ _udp_server_socket->ReceivePackets();
+ _udp_master_socket->ReceivePackets();
+ } else {
+ _udp_client_socket->ReceivePackets();
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
}
}
@@ -1390,7 +1388,7 @@ void NetworkStartUp(void)
void NetworkShutDown(void)
{
NetworkDisconnect();
- NetworkUDPStop();
+ NetworkUDPShutdown();
DEBUG(net, 3, "[core] shutting down network");