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authorrubidium <rubidium@openttd.org>2009-01-19 22:01:37 +0000
committerrubidium <rubidium@openttd.org>2009-01-19 22:01:37 +0000
commit9b463c26deb936aee4525c14e36d857adad57aee (patch)
tree1fa1ced1093442941af3467fb79cbea07f8eb919 /src/network/network.cpp
parent7205a8f9f491239ae2fcf351f0212b6f8ed882d0 (diff)
downloadopenttd-9b463c26deb936aee4525c14e36d857adad57aee.tar.xz
(svn r15155) -Codechange: remove unused return value
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 79380cc87..a9175385a 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -727,11 +727,11 @@ void NetworkRebuildHostList()
}
// Used by clients, to connect to a server
-bool NetworkClientConnectGame(const char *host, uint16 port)
+void NetworkClientConnectGame(const char *host, uint16 port)
{
- if (!_network_available) return false;
+ if (!_network_available) return;
- if (port == 0) return false;
+ if (port == 0) return;
strecpy(_settings_client.network.last_host, host, lastof(_settings_client.network.last_host));
_settings_client.network.last_port = port;
@@ -750,8 +750,6 @@ bool NetworkClientConnectGame(const char *host, uint16 port)
// Connecting failed
NetworkError(STR_NETWORK_ERR_NOCONNECTION);
}
-
- return _networking;
}
static void NetworkInitGameInfo()