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authorrubidium <rubidium@openttd.org>2007-03-01 00:58:09 +0000
committerrubidium <rubidium@openttd.org>2007-03-01 00:58:09 +0000
commit3e9cc1a6519a047d558115032c6b4dfcd707f105 (patch)
treeebdcf69054797bb9fc5617433a69657bed21ed6f /src/network/network.cpp
parent51d2dfa05d25d6dc7ba63a6501807562eacb47fc (diff)
downloadopenttd-3e9cc1a6519a047d558115032c6b4dfcd707f105.tar.xz
(svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index aa45ef748..c523623ce 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -1421,4 +1421,17 @@ void NetworkShutDown(void)
NetworkCoreShutdown();
}
+/**
+ * Checks whether the given version string is compatible with our version.
+ * It'll check the first NETWORK_REVISION_LENGTH - 1 characters (-1 for '\0')
+ * against the current version and the NOREV_STRING.
+ * @param other the version string to compare to
+ */
+bool IsNetworkCompatibleVersion(const char *other)
+{
+ extern const char _openttd_revision[];
+ return strncmp(NOREV_STRING, other, NETWORK_REVISION_LENGTH - 1) == 0 ||
+ strncmp(_openttd_revision, other, NETWORK_REVISION_LENGTH - 1) == 0;
+}
+
#endif /* ENABLE_NETWORK */