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authorrubidium <rubidium@openttd.org>2011-09-15 18:28:39 +0000
committerrubidium <rubidium@openttd.org>2011-09-15 18:28:39 +0000
commit998bbde49ea1ef919ea42498af4760dbac603bc2 (patch)
treeb04b782e989f45261cf7f8c565afca581771afcd /src/network/network.cpp
parentfd79d18c3fb3909cf339a253002ff795d54b33f8 (diff)
downloadopenttd-998bbde49ea1ef919ea42498af4760dbac603bc2.tar.xz
(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index b9125e12d..0b6e9c35a 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -755,7 +755,7 @@ void NetworkReboot()
}
ServerNetworkAdminSocketHandler *as;
- FOR_ALL_ADMIN_SOCKETS(as) {
+ FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendNewGame();
as->SendPackets();
}
@@ -782,7 +782,7 @@ void NetworkDisconnect(bool blocking, bool close_admins)
if (close_admins) {
ServerNetworkAdminSocketHandler *as;
- FOR_ALL_ADMIN_SOCKETS(as) {
+ FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendShutdown();
as->SendPackets();
}