From 998bbde49ea1ef919ea42498af4760dbac603bc2 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 15 Sep 2011 18:28:39 +0000 Subject: (svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started --- src/network/network.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network/network.cpp') diff --git a/src/network/network.cpp b/src/network/network.cpp index b9125e12d..0b6e9c35a 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -755,7 +755,7 @@ void NetworkReboot() } ServerNetworkAdminSocketHandler *as; - FOR_ALL_ADMIN_SOCKETS(as) { + FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) { as->SendNewGame(); as->SendPackets(); } @@ -782,7 +782,7 @@ void NetworkDisconnect(bool blocking, bool close_admins) if (close_admins) { ServerNetworkAdminSocketHandler *as; - FOR_ALL_ADMIN_SOCKETS(as) { + FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) { as->SendShutdown(); as->SendPackets(); } -- cgit v1.2.3-54-g00ecf