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author | rubidium42 <rubidium@openttd.org> | 2021-04-22 08:01:52 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-04-24 08:02:54 +0200 |
commit | bfb0ab3e2f5a5a09b4bf7f5584199425ffb1de50 (patch) | |
tree | 47f3e37e8d3a46096964ad32aa642b3f20ab24ea /src/network/network.cpp | |
parent | 5202869f0fec5512211988b35b1ee4b29a33686d (diff) | |
download | openttd-bfb0ab3e2f5a5a09b4bf7f5584199425ffb1de50.tar.xz |
Feature: [Network] Ensure players fill in a name instead of defaulting to "Player"
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r-- | src/network/network.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index e0355ce2e..7c3a9ef72 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -692,6 +692,8 @@ void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const c if (address.GetPort() == 0) return; + if (!NetworkValidateClientName()) return; + strecpy(_settings_client.network.last_host, address.GetHostname(), lastof(_settings_client.network.last_host)); _settings_client.network.last_port = address.GetPort(); _network_join_as = join_as; |