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authorrubidium42 <rubidium@openttd.org>2021-04-22 08:01:52 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-04-24 08:02:54 +0200
commitbfb0ab3e2f5a5a09b4bf7f5584199425ffb1de50 (patch)
tree47f3e37e8d3a46096964ad32aa642b3f20ab24ea /src/network/network.cpp
parent5202869f0fec5512211988b35b1ee4b29a33686d (diff)
downloadopenttd-bfb0ab3e2f5a5a09b4bf7f5584199425ffb1de50.tar.xz
Feature: [Network] Ensure players fill in a name instead of defaulting to "Player"
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index e0355ce2e..7c3a9ef72 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -692,6 +692,8 @@ void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const c
if (address.GetPort() == 0) return;
+ if (!NetworkValidateClientName()) return;
+
strecpy(_settings_client.network.last_host, address.GetHostname(), lastof(_settings_client.network.last_host));
_settings_client.network.last_port = address.GetPort();
_network_join_as = join_as;