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authorrubidium <rubidium@openttd.org>2009-10-03 14:48:12 +0000
committerrubidium <rubidium@openttd.org>2009-10-03 14:48:12 +0000
commitafed4330dac0dd738eab604274952901dfba5537 (patch)
tree5f720fe56787aed7b75b092d2b75318b2849f9fb /src/network/network.cpp
parent12a814f487883b291c17bba69a5cd41ebf862708 (diff)
downloadopenttd-afed4330dac0dd738eab604274952901dfba5537.tar.xz
(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 4990237a3..6e3640692 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -367,7 +367,7 @@ static uint NetworkCountActiveClients()
/* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */
static void CheckMinActiveClients()
{
- if (!_network_dedicated || _settings_client.network.min_active_clients == 0) return;
+ if (!_network_dedicated || _settings_client.network.min_active_clients == 0 || (_pause_mode & PM_PAUSED_ERROR) != 0) return;
if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) {
if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return;