From afed4330dac0dd738eab604274952901dfba5537 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 3 Oct 2009 14:48:12 +0000 Subject: (svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers. --- src/network/network.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/network/network.cpp') diff --git a/src/network/network.cpp b/src/network/network.cpp index 4990237a3..6e3640692 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -367,7 +367,7 @@ static uint NetworkCountActiveClients() /* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */ static void CheckMinActiveClients() { - if (!_network_dedicated || _settings_client.network.min_active_clients == 0) return; + if (!_network_dedicated || _settings_client.network.min_active_clients == 0 || (_pause_mode & PM_PAUSED_ERROR) != 0) return; if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) { if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return; -- cgit v1.2.3-70-g09d2