diff options
author | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
commit | f56e630e5cb839b307f04bf52465c4db4d1ad904 (patch) | |
tree | 69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/network/core | |
parent | dba193d4a54707a19d8f3c2f42a1ac10ff544c5c (diff) | |
download | openttd-f56e630e5cb839b307f04bf52465c4db4d1ad904.tar.xz |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/network/core')
-rw-r--r-- | src/network/core/config.h | 4 | ||||
-rw-r--r-- | src/network/core/game.h | 2 | ||||
-rw-r--r-- | src/network/core/tcp.h | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h index 7d9672036..c41190cce 100644 --- a/src/network/core/config.h +++ b/src/network/core/config.h @@ -29,8 +29,8 @@ enum { NETWORK_UNIQUE_ID_LENGTH = 33, ///< The maximum length of the unique id of the clients, in bytes including '\0' NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_UNIQUE_ID_LENGTH) - NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0' - NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0' + NETWORK_CLIENTS_LENGTH = 200, ///< The maximum length for the list of clients that controls a company, in bytes including '\0' + NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a client's name, in bytes including '\0' NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0' NETWORK_CHAT_LENGTH = 900, ///< The maximum length of a chat message, in bytes including '\0' diff --git a/src/network/core/game.h b/src/network/core/game.h index 6b8e989b3..714711fe4 100644 --- a/src/network/core/game.h +++ b/src/network/core/game.h @@ -17,7 +17,7 @@ /** * This is the struct used by both client and server * some fields will be empty on the client (like game_password) by default - * and only filled with data a player enters. + * and only filled with data a client enters. */ struct NetworkServerGameInfo { byte clients_on; ///< Current count of clients on server diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h index 16a795e28..6af0d17f8 100644 --- a/src/network/core/tcp.h +++ b/src/network/core/tcp.h @@ -61,7 +61,7 @@ enum { /** Packet that wraps a command */ struct CommandPacket { CommandPacket *next; ///< the next command packet (if in queue) - PlayerByte player; ///< player that is executing the command + CompanyByte company; ///< company that is executing the command uint32 cmd; ///< command being executed uint32 p1; ///< parameter p1 uint32 p2; ///< parameter p2 @@ -81,7 +81,7 @@ enum ClientStatus { STATUS_MAP, ///< The client is downloading the map STATUS_DONE_MAP, ///< The client has downloaded the map STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames - STATUS_ACTIVE, ///< The client is an active player in the game + STATUS_ACTIVE, ///< The client is active within in the game }; /** Base socket handler for all TCP sockets */ |