diff options
author | rubidium <rubidium@openttd.org> | 2007-01-12 14:30:01 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-12 14:30:01 +0000 |
commit | c48aa5db45e99981eff70be5f8406959dcba2237 (patch) | |
tree | 5b04486a0d687db7bc0de87c249ab1904e51c568 /src/network/core | |
parent | bccef9f9485628982c78423e4791b04aea33227f (diff) | |
download | openttd-c48aa5db45e99981eff70be5f8406959dcba2237.tar.xz |
(svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
Diffstat (limited to 'src/network/core')
-rw-r--r-- | src/network/core/udp.cpp | 170 | ||||
-rw-r--r-- | src/network/core/udp.h | 86 |
2 files changed, 172 insertions, 84 deletions
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp index 0776a2c50..ddc4cadfb 100644 --- a/src/network/core/udp.cpp +++ b/src/network/core/udp.cpp @@ -13,6 +13,12 @@ * @file udp.c Basic functions to receive and send UDP packets. */ +/** Initialize the sockets with an INVALID_SOCKET */ +NetworkUDPSocketHandler::NetworkUDPSocketHandler() +{ + this->udp = INVALID_SOCKET; +} + /** * Start listening on the given host and port. * @param udp the place where the (references to the) UDP are stored @@ -21,15 +27,15 @@ * @param broadcast whether to allow broadcast sending/receiving * @return true if the listening succeeded */ -bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast) +bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const bool broadcast) { struct sockaddr_in sin; /* Make sure socket is closed */ - NetworkUDPClose(udp); + this->Close(); - *udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); - if (*udp == INVALID_SOCKET) { + this->udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); + if (this->udp == INVALID_SOCKET) { DEBUG(net, 0, "[udp] failed to start UDP listener"); return false; } @@ -38,9 +44,9 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b { unsigned long blocking = 1; #ifndef BEOS_NET_SERVER - ioctlsocket(*udp, FIONBIO, &blocking); + ioctlsocket(this->udp, FIONBIO, &blocking); #else - setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL); + setsockopt(this->udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL); #endif } @@ -49,7 +55,7 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b sin.sin_addr.s_addr = host; sin.sin_port = htons(port); - if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) { + if (bind(this->udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) { DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port); return false; } @@ -58,7 +64,7 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b /* Enable broadcast */ unsigned long val = 1; #ifndef BEOS_NET_SERVER // will work around this, some day; maybe. - setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val)); + setsockopt(this->udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val)); #endif } @@ -71,12 +77,12 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b * Close the given UDP socket * @param udp the socket to close */ -void NetworkUDPClose(SOCKET *udp) +void NetworkUDPSocketHandler::Close() { - if (*udp == INVALID_SOCKET) return; + if (this->udp == INVALID_SOCKET) return; - closesocket(*udp); - *udp = INVALID_SOCKET; + closesocket(this->udp); + this->udp = INVALID_SOCKET; } @@ -86,14 +92,14 @@ void NetworkUDPClose(SOCKET *udp) * @param p the packet to send * @param recv the receiver (target) of the packet */ -void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv) +void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *recv) { int res; NetworkSend_FillPacketSize(p); /* Send the buffer */ - res = sendto(udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv)); + res = sendto(this->udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv)); /* Check for any errors, but ignore it otherwise */ if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR()); @@ -103,7 +109,7 @@ void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in * Receive a packet at UDP level * @param udp the socket to receive the packet on */ -void NetworkUDPReceive(const SOCKET udp) +void NetworkUDPSocketHandler::ReceivePackets() { struct sockaddr_in client_addr; socklen_t client_len; @@ -111,11 +117,13 @@ void NetworkUDPReceive(const SOCKET udp) Packet p; int packet_len; + if (this->udp == INVALID_SOCKET) return; + packet_len = sizeof(p.buffer); client_len = sizeof(client_addr); /* Try to receive anything */ - nbytes = recvfrom(udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len); + nbytes = recvfrom(this->udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len); /* We got some bytes for the base header of the packet. */ if (nbytes > 2) { @@ -135,7 +143,7 @@ void NetworkUDPReceive(const SOCKET udp) p.next = NULL; /* Handle the packet */ - NetworkHandleUDPPacket(udp, &p, &client_addr); + this->HandleUDPPacket(&p, &client_addr); } } @@ -145,7 +153,7 @@ void NetworkUDPReceive(const SOCKET udp) * @param p the packet to write the data to * @param c the configuration to write the GRF ID and MD5 checksum from */ -void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c) +void NetworkUDPSocketHandler::Send_GRFIdentifier(Packet *p, const GRFConfig *c) { uint j; NetworkSend_uint32(p, c->grfid); @@ -156,16 +164,15 @@ void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c) /** * Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet - * @param cs the client state (for closing connect on out-of-bounds reading etc) * @param p the packet to read the data from * @param c the configuration to write the GRF ID and MD5 checksum to */ -void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c) +void NetworkUDPSocketHandler::Recv_GRFIdentifier(Packet *p, GRFConfig *c) { uint j; - c->grfid = NetworkRecv_uint32(cs, p); + c->grfid = NetworkRecv_uint32(&this->cs, p); for (j = 0; j < sizeof(c->md5sum); j++) { - c->md5sum[j] = NetworkRecv_uint8(cs, p); + c->md5sum[j] = NetworkRecv_uint8(&this->cs, p); } } @@ -175,7 +182,7 @@ void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c) * @param p the packet to write the data to * @param info the NetworkGameInfo struct to serialize */ -void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info) +void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info) { NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION); @@ -204,7 +211,7 @@ void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info) /* Send actual GRF Identifications */ for (c = info->grfconfig; c != NULL; c = c->next) { - if (!HASBIT(c->flags, GCF_STATIC)) NetworkSend_GRFIdentifier(p, c); + if (!HASBIT(c->flags, GCF_STATIC)) this->Send_GRFIdentifier(p, c); } } @@ -234,13 +241,12 @@ void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info) /** * Deserializes the NetworkGameInfo struct from the packet - * @param cs the client state (for closing connect on out-of-bounds reading etc) * @param p the packet to read the data from * @param info the NetworkGameInfo to deserialize into */ -void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info) +void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info) { - info->game_info_version = NetworkRecv_uint8(cs, p); + info->game_info_version = NetworkRecv_uint8(&this->cs, p); /* * Please observe the order. @@ -254,12 +260,12 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI case 4: { GRFConfig **dst = &info->grfconfig; uint i; - uint num_grfs = NetworkRecv_uint8(cs, p); + uint num_grfs = NetworkRecv_uint8(&this->cs, p); for (i = 0; i < num_grfs; i++) { GRFConfig *c = CallocT<GRFConfig>(1); - NetworkRecv_GRFIdentifier(cs, p, c); - HandleIncomingNetworkGameInfoGRFConfig(c); + this->Recv_GRFIdentifier(p, c); + this->HandleIncomingNetworkGameInfoGRFConfig(c); /* Append GRFConfig to the list */ *dst = c; @@ -267,32 +273,98 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI } } /* Fallthrough */ case 3: - info->game_date = NetworkRecv_uint32(cs, p); - info->start_date = NetworkRecv_uint32(cs, p); + info->game_date = NetworkRecv_uint32(&this->cs, p); + info->start_date = NetworkRecv_uint32(&this->cs, p); /* Fallthrough */ case 2: - info->companies_max = NetworkRecv_uint8 (cs, p); - info->companies_on = NetworkRecv_uint8 (cs, p); - info->spectators_max = NetworkRecv_uint8 (cs, p); + info->companies_max = NetworkRecv_uint8 (&this->cs, p); + info->companies_on = NetworkRecv_uint8 (&this->cs, p); + info->spectators_max = NetworkRecv_uint8 (&this->cs, p); /* Fallthrough */ case 1: - NetworkRecv_string(cs, p, info->server_name, sizeof(info->server_name)); - NetworkRecv_string(cs, p, info->server_revision, sizeof(info->server_revision)); - info->server_lang = NetworkRecv_uint8 (cs, p); - info->use_password = NetworkRecv_uint8 (cs, p); - info->clients_max = NetworkRecv_uint8 (cs, p); - info->clients_on = NetworkRecv_uint8 (cs, p); - info->spectators_on = NetworkRecv_uint8 (cs, p); + NetworkRecv_string(&this->cs, p, info->server_name, sizeof(info->server_name)); + NetworkRecv_string(&this->cs, p, info->server_revision, sizeof(info->server_revision)); + info->server_lang = NetworkRecv_uint8 (&this->cs, p); + info->use_password = NetworkRecv_uint8 (&this->cs, p); + info->clients_max = NetworkRecv_uint8 (&this->cs, p); + info->clients_on = NetworkRecv_uint8 (&this->cs, p); + info->spectators_on = NetworkRecv_uint8 (&this->cs, p); if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier - info->game_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR; - info->start_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR; + info->game_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR; + info->start_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR; } - NetworkRecv_string(cs, p, info->map_name, sizeof(info->map_name)); - info->map_width = NetworkRecv_uint16(cs, p); - info->map_height = NetworkRecv_uint16(cs, p); - info->map_set = NetworkRecv_uint8 (cs, p); - info->dedicated = (NetworkRecv_uint8 (cs, p) != 0); + NetworkRecv_string(&this->cs, p, info->map_name, sizeof(info->map_name)); + info->map_width = NetworkRecv_uint16(&this->cs, p); + info->map_height = NetworkRecv_uint16(&this->cs, p); + info->map_set = NetworkRecv_uint8 (&this->cs, p); + info->dedicated = (NetworkRecv_uint8(&this->cs, p) != 0); } } +/* Defines a simple (switch) case for each network packet */ +#define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break; + +/** + * Handle an incoming packets by sending it to the correct function. + * @param p the received packet + * @param client_addr the sender of the packet + */ +void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_in *client_addr) +{ + PacketUDPType type; + + /* Fake a client, so we can see when there is an illegal packet */ + this->cs.socket = INVALID_SOCKET; + this->cs.has_quit = false; + + type = (PacketUDPType)NetworkRecv_uint8(&this->cs, p); + + switch (this->cs.has_quit ? PACKET_UDP_END : type) { + UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); + UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE); + UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); + UDP_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO); + UDP_COMMAND(PACKET_UDP_SERVER_REGISTER); + UDP_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); + UDP_COMMAND(PACKET_UDP_CLIENT_GET_LIST); + UDP_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); + UDP_COMMAND(PACKET_UDP_SERVER_UNREGISTER); + UDP_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); + UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS); + + default: + if (!this->cs.has_quit) { + DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); + } else { + DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); + } + break; + } +} + +/* + * Create stub implementations for all receive commands that only + * show a warning that the given command is not available for the + * socket where the packet came from. + */ + +#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \ +void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\ + Packet *p, const struct sockaddr_in *client_addr) { \ + DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", \ + inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \ +} + +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); +DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS); + #endif /* ENABLE_NETWORK */ diff --git a/src/network/core/udp.h b/src/network/core/udp.h index 04bf198f9..755829600 100644 --- a/src/network/core/udp.h +++ b/src/network/core/udp.h @@ -9,6 +9,8 @@ #include "game.h" #include "packet.h" #include "../../newgrf_config.h" +#include "../../debug.h" +#include "../network_data.h" /** * @file udp.h Basic functions to receive and send UDP packets. @@ -71,28 +73,8 @@ * 1+ 1 whether the server is dedicated (0 = no, 1 = yes) */ -///** Sending/receiving of UDP packets **//// - -bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast); -void NetworkUDPClose(SOCKET *udp); - -void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv); -void NetworkUDPReceive(const SOCKET udp); - -/** - * Function that is called for every received UDP packet. - * @param udp the socket the packet is received on - * @param packet the received packet - * @param client_addr the address of the sender of the packet - */ -void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr); - - -///** Sending/receiving of (large) chuncks of UDP packets **//// - - /** Enum with all types of UDP packets. The order MUST not be changed **/ -enum { +enum PacketUDPType { PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies @@ -107,20 +89,54 @@ enum { PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period) }; -void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c); -void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info); - -void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c); -void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info); - -/** - * Function that is called for every GRFConfig that is read when receiving - * a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This - * function must set all appropriate fields. This GRF is later appended to - * the grfconfig list of the NetworkGameInfo. - * @param config the GRF to handle - */ -void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config); +#define DECLARE_UDP_RECEIVE_COMMAND(type) virtual void NetworkPacketReceive_## type ##_command(Packet *p, const struct sockaddr_in *) + +class NetworkUDPSocketHandler { +private: + SOCKET udp; +protected: + NetworkClientState cs; + /* Declare all possible packets here. If it can be received by the + * a specific handler, it has to be implemented. */ + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); + DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS); + + void HandleUDPPacket(Packet *p, const struct sockaddr_in *client_addr); + + /** + * Function that is called for every GRFConfig that is read when receiving + * a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This + * function must set all appropriate fields. This GRF is later appended to + * the grfconfig list of the NetworkGameInfo. + * @param config the GRF to handle + */ + virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) { NOT_REACHED(); } +public: + NetworkUDPSocketHandler(); + virtual ~NetworkUDPSocketHandler() { this->Close(); } + + bool IsListening() { return this->udp != INVALID_SOCKET; } + bool Listen(uint32 host, uint16 port, bool broadcast); + void Close(); + + void SendPacket(Packet *p, const struct sockaddr_in *recv); + void ReceivePackets(); + + void Send_GRFIdentifier(Packet *p, const GRFConfig *c); + void Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info); + + void Recv_GRFIdentifier(Packet *p, GRFConfig *c); + void Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info); +}; #endif /* ENABLE_NETWORK */ |