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authorPatric Stout <truebrain@openttd.org>2021-08-10 20:03:13 +0200
committerGitHub <noreply@github.com>2021-08-10 20:03:13 +0200
commit4c1ea4020d797e2ddb086cc73109eb8c51cbbbdb (patch)
treebc8b65fe81b89f8d73e3dcd27ad458fcc0f35ffd /src/network/core
parent8a083cd7f81d8223f08c30d5bcb2d9c38e7556a4 (diff)
downloadopenttd-4c1ea4020d797e2ddb086cc73109eb8c51cbbbdb.tar.xz
Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first, so limiting the amount of spectators makes no sense anymore in that context. Not sure it ever did make sense.
Diffstat (limited to 'src/network/core')
-rw-r--r--src/network/core/game_info.cpp5
-rw-r--r--src/network/core/game_info.h1
2 files changed, 2 insertions, 4 deletions
diff --git a/src/network/core/game_info.cpp b/src/network/core/game_info.cpp
index ebc78fffc..1576ae413 100644
--- a/src/network/core/game_info.cpp
+++ b/src/network/core/game_info.cpp
@@ -126,7 +126,6 @@ void FillStaticNetworkServerGameInfo()
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.clients_max = _settings_client.network.max_clients;
_network_game_info.companies_max = _settings_client.network.max_companies;
- _network_game_info.spectators_max = _settings_client.network.max_spectators;
_network_game_info.map_width = MapSizeX();
_network_game_info.map_height = MapSizeY();
_network_game_info.landscape = _settings_game.game_creation.landscape;
@@ -234,7 +233,7 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool
/* NETWORK_GAME_INFO_VERSION = 2 */
p->Send_uint8 (info->companies_max);
p->Send_uint8 (info->companies_on);
- p->Send_uint8 (info->spectators_max);
+ p->Send_uint8 (info->clients_max); // Used to be max-spectators
/* NETWORK_GAME_INFO_VERSION = 1 */
p->Send_string(info->server_name);
@@ -331,7 +330,7 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfo
case 2:
info->companies_max = p->Recv_uint8 ();
info->companies_on = p->Recv_uint8 ();
- info->spectators_max = p->Recv_uint8 ();
+ p->Recv_uint8(); // Used to contain max-spectators.
FALLTHROUGH;
case 1:
diff --git a/src/network/core/game_info.h b/src/network/core/game_info.h
index 91fd96ad9..95073f6c2 100644
--- a/src/network/core/game_info.h
+++ b/src/network/core/game_info.h
@@ -105,7 +105,6 @@ struct NetworkServerGameInfo {
byte companies_on; ///< How many started companies do we have
byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
- byte spectators_max; ///< Max spectators allowed on server
byte landscape; ///< The used landscape
int gamescript_version; ///< Version of the gamescript.
std::string gamescript_name; ///< Name of the gamescript.