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authorPatric Stout <truebrain@openttd.org>2021-04-27 11:51:00 +0200
committerPatric Stout <github@truebrain.nl>2021-07-16 19:50:29 +0200
commit8adade26ed0354e5357803cf19ea9839c2eb785c (patch)
tree08c73e20a16ea19ee1545de8df6c4b1095c08707 /src/network/core/tcp_stun.h
parent55eed246b842d372cd32784c1afcc904aef67f65 (diff)
downloadopenttd-8adade26ed0354e5357803cf19ea9839c2eb785c.tar.xz
Feature: allow the use of STUN to connect client and server together
This method doesn't require port-forwarding to be used, and works for most common NAT routers in home setups. But, for sure it doesn't work for all setups, and not everyone will be able to use this.
Diffstat (limited to 'src/network/core/tcp_stun.h')
-rw-r--r--src/network/core/tcp_stun.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/network/core/tcp_stun.h b/src/network/core/tcp_stun.h
new file mode 100644
index 000000000..e96a97ef3
--- /dev/null
+++ b/src/network/core/tcp_stun.h
@@ -0,0 +1,53 @@
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/**
+ * @file tcp_stun.h Basic functions to receive and send TCP packets to/from the STUN server.
+ */
+
+#ifndef NETWORK_CORE_TCP_STUN_H
+#define NETWORK_CORE_TCP_STUN_H
+
+#include "os_abstraction.h"
+#include "tcp.h"
+#include "packet.h"
+
+/** Enum with all types of TCP STUN packets. The order MUST not be changed. **/
+enum PacketStunType {
+ PACKET_STUN_SERCLI_STUN, ///< Send a STUN request to the STUN server.
+ PACKET_STUN_END, ///< Must ALWAYS be on the end of this list!! (period)
+};
+
+/** Base socket handler for all STUN TCP sockets. */
+class NetworkStunSocketHandler : public NetworkTCPSocketHandler {
+protected:
+ bool ReceiveInvalidPacket(PacketStunType type);
+
+ /**
+ * Send a STUN request to the STUN server letting the Game Coordinator know
+ * what our actually public IP:port is.
+ *
+ * uint8 Game Coordinator protocol version.
+ * string Token to track the current STUN request.
+ * uint8 Which interface number this is (for example, IPv4 or IPv6).
+ * The Game Coordinator relays this number back in later packets.
+ *
+ * @param p The packet that was just received.
+ * @return True upon success, otherwise false.
+ */
+ virtual bool Receive_SERCLI_STUN(Packet *p);
+
+public:
+ /**
+ * Create a new cs socket handler for a given cs.
+ * @param s the socket we are connected with.
+ * @param address IP etc. of the client.
+ */
+ NetworkStunSocketHandler(SOCKET s = INVALID_SOCKET) : NetworkTCPSocketHandler(s) {}
+};
+
+#endif /* NETWORK_CORE_TCP_STUN_H */