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authorsmatz <smatz@openttd.org>2010-04-22 17:26:57 +0000
committersmatz <smatz@openttd.org>2010-04-22 17:26:57 +0000
commitf48f4c8293951fd31cae0d94f2e346950c1b6c17 (patch)
tree87cc263c33d478ee9719ea64df3ef237b88f0ba3 /src/network/core/tcp_game.h
parent2836d9c1d7cd1965048ce9485c95b962aec13e18 (diff)
downloadopenttd-f48f4c8293951fd31cae0d94f2e346950c1b6c17.tar.xz
(svn r19693) -Codechange: split STATUS_INACTIVE to two states
Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r--src/network/core/tcp_game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 5fb58aa65..c5f56486e 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -77,6 +77,7 @@ struct CommandPacket;
/** Status of a client */
enum ClientStatus {
STATUS_INACTIVE, ///< The client is not connected nor active
+ STATUS_NEWGRFS_CHECK, ///< The client is checking NewGRFs
STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password
STATUS_AUTH_COMPANY, ///< The client is authorizing with company password
STATUS_AUTHORIZED, ///< The client is authorized