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authorrubidium <rubidium@openttd.org>2010-04-19 19:50:56 +0000
committerrubidium <rubidium@openttd.org>2010-04-19 19:50:56 +0000
commitdf4d8b3bc9f52496b95ed1f5865ee31de1b07590 (patch)
treea7ac1908f4b566d18db48721e6b089f7dde32e74 /src/network/core/tcp_game.h
parent1ce5d3ed12553919900d2b1378703f2f6462a8bf (diff)
downloadopenttd-df4d8b3bc9f52496b95ed1f5865ee31de1b07590.tar.xz
(svn r19678) -Fix (r19607): client status was shown incorrect in the console
Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r--src/network/core/tcp_game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 9fefc3667..5fb58aa65 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -85,6 +85,7 @@ enum ClientStatus {
STATUS_DONE_MAP, ///< The client has downloaded the map
STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
STATUS_ACTIVE, ///< The client is active within in the game
+ STATUS_END ///< Must ALWAYS be on the end of this list!! (period)
};
class NetworkClientSocket;