From df4d8b3bc9f52496b95ed1f5865ee31de1b07590 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 19 Apr 2010 19:50:56 +0000 Subject: (svn r19678) -Fix (r19607): client status was shown incorrect in the console --- src/network/core/tcp_game.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/network/core/tcp_game.h') diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 9fefc3667..5fb58aa65 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -85,6 +85,7 @@ enum ClientStatus { STATUS_DONE_MAP, ///< The client has downloaded the map STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames STATUS_ACTIVE, ///< The client is active within in the game + STATUS_END ///< Must ALWAYS be on the end of this list!! (period) }; class NetworkClientSocket; -- cgit v1.2.3-54-g00ecf