diff options
author | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
commit | 2e572b98deba13708c3ea5c4c0d417b742e424ae (patch) | |
tree | 9449c9af8005428b6b8aa8122ca2a257f5a4f59d /src/network/core/tcp_game.cpp | |
parent | d4737e07241d6b001f40f81de463ffa66a0eac76 (diff) | |
download | openttd-2e572b98deba13708c3ea5c4c0d417b742e424ae.tar.xz |
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
Diffstat (limited to 'src/network/core/tcp_game.cpp')
-rw-r--r-- | src/network/core/tcp_game.cpp | 189 |
1 files changed, 93 insertions, 96 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index 73fece057..4f0202c60 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -74,49 +74,49 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p) this->last_packet = _realtime_tick; switch (this->HasClientQuit() ? PACKET_END : type) { - GAME_COMMAND(PACKET_SERVER_FULL) - GAME_COMMAND(PACKET_SERVER_BANNED) - GAME_COMMAND(PACKET_CLIENT_JOIN) - GAME_COMMAND(PACKET_SERVER_ERROR) - GAME_COMMAND(PACKET_CLIENT_COMPANY_INFO) - GAME_COMMAND(PACKET_SERVER_COMPANY_INFO) - GAME_COMMAND(PACKET_SERVER_CLIENT_INFO) - GAME_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD) - GAME_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD) - GAME_COMMAND(PACKET_CLIENT_GAME_PASSWORD) - GAME_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD) - GAME_COMMAND(PACKET_SERVER_WELCOME) - GAME_COMMAND(PACKET_CLIENT_GETMAP) - GAME_COMMAND(PACKET_SERVER_WAIT) - GAME_COMMAND(PACKET_SERVER_MAP_BEGIN) - GAME_COMMAND(PACKET_SERVER_MAP_SIZE) - GAME_COMMAND(PACKET_SERVER_MAP_DATA) - GAME_COMMAND(PACKET_SERVER_MAP_DONE) - GAME_COMMAND(PACKET_CLIENT_MAP_OK) - GAME_COMMAND(PACKET_SERVER_JOIN) - GAME_COMMAND(PACKET_SERVER_FRAME) - GAME_COMMAND(PACKET_SERVER_SYNC) - GAME_COMMAND(PACKET_CLIENT_ACK) - GAME_COMMAND(PACKET_CLIENT_COMMAND) - GAME_COMMAND(PACKET_SERVER_COMMAND) - GAME_COMMAND(PACKET_CLIENT_CHAT) - GAME_COMMAND(PACKET_SERVER_CHAT) - GAME_COMMAND(PACKET_CLIENT_SET_PASSWORD) - GAME_COMMAND(PACKET_CLIENT_SET_NAME) - GAME_COMMAND(PACKET_CLIENT_QUIT) - GAME_COMMAND(PACKET_CLIENT_ERROR) - GAME_COMMAND(PACKET_SERVER_QUIT) - GAME_COMMAND(PACKET_SERVER_ERROR_QUIT) - GAME_COMMAND(PACKET_SERVER_SHUTDOWN) - GAME_COMMAND(PACKET_SERVER_NEWGAME) - GAME_COMMAND(PACKET_SERVER_RCON) - GAME_COMMAND(PACKET_CLIENT_RCON) - GAME_COMMAND(PACKET_SERVER_CHECK_NEWGRFS) - GAME_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED) - GAME_COMMAND(PACKET_SERVER_MOVE) - GAME_COMMAND(PACKET_CLIENT_MOVE) - GAME_COMMAND(PACKET_SERVER_COMPANY_UPDATE) - GAME_COMMAND(PACKET_SERVER_CONFIG_UPDATE) + case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p); + case PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p); + case PACKET_CLIENT_JOIN: return this->Receive_CLIENT_JOIN(p); + case PACKET_SERVER_ERROR: return this->Receive_SERVER_ERROR(p); + case PACKET_CLIENT_COMPANY_INFO: return this->Receive_CLIENT_COMPANY_INFO(p); + case PACKET_SERVER_COMPANY_INFO: return this->Receive_SERVER_COMPANY_INFO(p); + case PACKET_SERVER_CLIENT_INFO: return this->Receive_SERVER_CLIENT_INFO(p); + case PACKET_SERVER_NEED_GAME_PASSWORD: return this->Receive_SERVER_NEED_GAME_PASSWORD(p); + case PACKET_SERVER_NEED_COMPANY_PASSWORD: return this->Receive_SERVER_NEED_COMPANY_PASSWORD(p); + case PACKET_CLIENT_GAME_PASSWORD: return this->Receive_CLIENT_GAME_PASSWORD(p); + case PACKET_CLIENT_COMPANY_PASSWORD: return this->Receive_CLIENT_COMPANY_PASSWORD(p); + case PACKET_SERVER_WELCOME: return this->Receive_SERVER_WELCOME(p); + case PACKET_CLIENT_GETMAP: return this->Receive_CLIENT_GETMAP(p); + case PACKET_SERVER_WAIT: return this->Receive_SERVER_WAIT(p); + case PACKET_SERVER_MAP_BEGIN: return this->Receive_SERVER_MAP_BEGIN(p); + case PACKET_SERVER_MAP_SIZE: return this->Receive_SERVER_MAP_SIZE(p); + case PACKET_SERVER_MAP_DATA: return this->Receive_SERVER_MAP_DATA(p); + case PACKET_SERVER_MAP_DONE: return this->Receive_SERVER_MAP_DONE(p); + case PACKET_CLIENT_MAP_OK: return this->Receive_CLIENT_MAP_OK(p); + case PACKET_SERVER_JOIN: return this->Receive_SERVER_JOIN(p); + case PACKET_SERVER_FRAME: return this->Receive_SERVER_FRAME(p); + case PACKET_SERVER_SYNC: return this->Receive_SERVER_SYNC(p); + case PACKET_CLIENT_ACK: return this->Receive_CLIENT_ACK(p); + case PACKET_CLIENT_COMMAND: return this->Receive_CLIENT_COMMAND(p); + case PACKET_SERVER_COMMAND: return this->Receive_SERVER_COMMAND(p); + case PACKET_CLIENT_CHAT: return this->Receive_CLIENT_CHAT(p); + case PACKET_SERVER_CHAT: return this->Receive_SERVER_CHAT(p); + case PACKET_CLIENT_SET_PASSWORD: return this->Receive_CLIENT_SET_PASSWORD(p); + case PACKET_CLIENT_SET_NAME: return this->Receive_CLIENT_SET_NAME(p); + case PACKET_CLIENT_QUIT: return this->Receive_CLIENT_QUIT(p); + case PACKET_CLIENT_ERROR: return this->Receive_CLIENT_ERROR(p); + case PACKET_SERVER_QUIT: return this->Receive_SERVER_QUIT(p); + case PACKET_SERVER_ERROR_QUIT: return this->Receive_SERVER_ERROR_QUIT(p); + case PACKET_SERVER_SHUTDOWN: return this->Receive_SERVER_SHUTDOWN(p); + case PACKET_SERVER_NEWGAME: return this->Receive_SERVER_NEWGAME(p); + case PACKET_SERVER_RCON: return this->Receive_SERVER_RCON(p); + case PACKET_CLIENT_RCON: return this->Receive_CLIENT_RCON(p); + case PACKET_SERVER_CHECK_NEWGRFS: return this->Receive_SERVER_CHECK_NEWGRFS(p); + case PACKET_CLIENT_NEWGRFS_CHECKED: return this->Receive_CLIENT_NEWGRFS_CHECKED(p); + case PACKET_SERVER_MOVE: return this->Receive_SERVER_MOVE(p); + case PACKET_CLIENT_MOVE: return this->Receive_CLIENT_MOVE(p); + case PACKET_SERVER_COMPANY_UPDATE: return this->Receive_SERVER_COMPANY_UPDATE(p); + case PACKET_SERVER_CONFIG_UPDATE: return this->Receive_SERVER_CONFIG_UPDATE(p); default: this->CloseConnection(); @@ -150,61 +150,58 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets() } /** - * Create stub implementations for all receive commands that only - * show a warning that the given command is not available for the - * socket where the packet came from. - * @param type the packet type to create the stub for + * Helper for logging receiving invalid packets. + * @param type The received packet type. + * @return The status the network should have, in this case: "malformed packet error". */ -#define DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(type) \ -NetworkRecvStatus NetworkGameSocketHandler::NetworkPacketReceive_## type ##_command(Packet *p) \ -{ \ - DEBUG(net, 0, "[tcp/game] received illegal packet type %d from client %d", \ - type, this->client_id); \ - return NETWORK_RECV_STATUS_MALFORMED_PACKET; \ +NetworkRecvStatus NetworkGameSocketHandler::ReceiveInvalidPacket(PacketGameType type) +{ + DEBUG(net, 0, "[tcp/game] received illegal packet type %d from client %d", type, this->client_id); + return NETWORK_RECV_STATUS_MALFORMED_PACKET; } -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FULL) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_BANNED) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WELCOME) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_BEGIN) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_SIZE) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DATA) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DONE) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_JOIN) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SYNC) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMMAND) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_CHAT) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHAT) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_QUIT) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_RCON) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_RCON) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MOVE) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MOVE) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE) -DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE) +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_FULL); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_INFO); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_INFO); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_GAME_PASSWORD); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_COMPANY_PASSWORD); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_PASSWORD); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_PASSWORD); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_WELCOME); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GETMAP); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_WAIT); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_BEGIN); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_SIZE); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DATA); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DONE); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MAP_OK); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_JOIN); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_FRAME); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_SYNC); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ACK); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMMAND); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMMAND); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_CHAT); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHAT); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_PASSWORD); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_QUIT); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_SHUTDOWN); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEWGAME); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_RCON(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_RCON); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_RCON); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHECK_NEWGRFS); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_NEWGRFS_CHECKED); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MOVE); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); } #endif /* ENABLE_NETWORK */ |