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authorPatric Stout <truebrain@openttd.org>2021-05-05 23:21:14 +0200
committerGitHub <noreply@github.com>2021-05-05 23:21:14 +0200
commitf94fb9377910c63fc8e1ea0ede1d96603e4d8862 (patch)
tree9b8041b53749744b4df075520181294806332e07 /src/network/core/tcp_connect.cpp
parentead30dc725c60cac8bc13c86d18b179dac684bec (diff)
downloadopenttd-f94fb9377910c63fc8e1ea0ede1d96603e4d8862.tar.xz
Codechange: use connection_string in favour of NetworkAddress (#9197)
We now resolve the connection_string to a NetworkAddress in a much later state. This means there are fewer places constructing a NetworkAddress. The main benefit of this is in later PRs that introduce different types of NetworkAddresses. Storing this in things like NetworkGameList is rather complex, especially as NetworkAddress has to be mutable at all times. Additionally, the NetworkAddress is a complex object to store simple information: how to connect to this server.
Diffstat (limited to 'src/network/core/tcp_connect.cpp')
-rw-r--r--src/network/core/tcp_connect.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/network/core/tcp_connect.cpp b/src/network/core/tcp_connect.cpp
index b4485cfe9..81c4d8c26 100644
--- a/src/network/core/tcp_connect.cpp
+++ b/src/network/core/tcp_connect.cpp
@@ -13,6 +13,7 @@
#include "../../thread.h"
#include "tcp.h"
+#include "../network_internal.h"
#include "../../safeguards.h"
@@ -21,15 +22,16 @@ static std::vector<TCPConnecter *> _tcp_connecters;
/**
* Create a new connecter for the given address
- * @param address the (un)resolved address to connect to
+ * @param connection_string the address to connect to
*/
-TCPConnecter::TCPConnecter(const NetworkAddress &address) :
+TCPConnecter::TCPConnecter(const std::string &connection_string, uint16 default_port) :
connected(false),
aborted(false),
killed(false),
- sock(INVALID_SOCKET),
- address(address)
+ sock(INVALID_SOCKET)
{
+ this->address = ParseConnectionString(connection_string, default_port);
+
_tcp_connecters.push_back(this);
if (!StartNewThread(nullptr, "ottd:tcp", &TCPConnecter::ThreadEntry, this)) {
this->Connect();