diff options
author | Patric Stout <truebrain@openttd.org> | 2021-04-29 15:37:02 +0200 |
---|---|---|
committer | Patric Stout <github@truebrain.nl> | 2021-07-11 20:38:42 +0200 |
commit | e4d216e44b4a5d87094b4478ea4cf18109f99a35 (patch) | |
tree | 837b4b027ebaf0a328d0336ac93c110379a015ba /src/network/core/tcp_connect.cpp | |
parent | 1baec41542780cf4fc898df7d2fc9925d823fb44 (diff) | |
download | openttd-e4d216e44b4a5d87094b4478ea4cf18109f99a35.tar.xz |
Feature: join servers based on their invite code
This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
Diffstat (limited to 'src/network/core/tcp_connect.cpp')
-rw-r--r-- | src/network/core/tcp_connect.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/core/tcp_connect.cpp b/src/network/core/tcp_connect.cpp index d9b6bb781..0e8e2e125 100644 --- a/src/network/core/tcp_connect.cpp +++ b/src/network/core/tcp_connect.cpp @@ -13,6 +13,7 @@ #include "../../thread.h" #include "tcp.h" +#include "../network_coordinator.h" #include "../network_internal.h" #include <deque> @@ -48,8 +49,7 @@ TCPServerConnecter::TCPServerConnecter(const std::string &connection_string, uin case SERVER_ADDRESS_INVITE_CODE: this->status = Status::CONNECTING; - - // TODO -- The next commit will add this functionality. + _network_coordinator_client.ConnectToServer(this->server_address.connection_string, this); break; default: |