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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/network/core/packet.c
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/network/core/packet.c')
-rw-r--r--src/network/core/packet.c216
1 files changed, 216 insertions, 0 deletions
diff --git a/src/network/core/packet.c b/src/network/core/packet.c
new file mode 100644
index 000000000..957bd2ad6
--- /dev/null
+++ b/src/network/core/packet.c
@@ -0,0 +1,216 @@
+/* $Id$ */
+
+#ifdef ENABLE_NETWORK
+
+#include "../../stdafx.h"
+#include "../../macros.h"
+#include "../../string.h"
+
+#include "os_abstraction.h"
+#include "config.h"
+#include "packet.h"
+
+/**
+ * @file packet.h Basic functions to create, fill and read packets.
+ */
+
+
+/* Do not want to include functions.h and all required headers */
+extern void NORETURN CDECL error(const char *str, ...);
+
+
+/**
+ * Create a packet for sending
+ * @param type the of packet
+ * @return the newly created packet
+ */
+Packet *NetworkSend_Init(PacketType type)
+{
+ Packet *packet = malloc(sizeof(Packet));
+ /* An error is inplace here, because it simply means we ran out of memory. */
+ if (packet == NULL) error("Failed to allocate Packet");
+
+ /* Skip the size so we can write that in before sending the packet */
+ packet->size = sizeof(packet->size);
+ packet->buffer[packet->size++] = type;
+ packet->pos = 0;
+
+ return packet;
+}
+
+/**
+ * Writes the packet size from the raw packet from packet->size
+ * @param packet the packet to write the size of
+ */
+void NetworkSend_FillPacketSize(Packet *packet)
+{
+ packet->buffer[0] = GB(packet->size, 0, 8);
+ packet->buffer[1] = GB(packet->size, 8, 8);
+}
+
+/**
+ * The next couple of functions make sure we can send
+ * uint8, uint16, uint32 and uint64 endian-safe
+ * over the network. The least significant bytes are
+ * sent first.
+ *
+ * So 0x01234567 would be sent as 67 45 23 01.
+ */
+
+void NetworkSend_uint8(Packet *packet, uint8 data)
+{
+ assert(packet->size < sizeof(packet->buffer) - sizeof(data));
+ packet->buffer[packet->size++] = data;
+}
+
+void NetworkSend_uint16(Packet *packet, uint16 data)
+{
+ assert(packet->size < sizeof(packet->buffer) - sizeof(data));
+ packet->buffer[packet->size++] = GB(data, 0, 8);
+ packet->buffer[packet->size++] = GB(data, 8, 8);
+}
+
+void NetworkSend_uint32(Packet *packet, uint32 data)
+{
+ assert(packet->size < sizeof(packet->buffer) - sizeof(data));
+ packet->buffer[packet->size++] = GB(data, 0, 8);
+ packet->buffer[packet->size++] = GB(data, 8, 8);
+ packet->buffer[packet->size++] = GB(data, 16, 8);
+ packet->buffer[packet->size++] = GB(data, 24, 8);
+}
+
+void NetworkSend_uint64(Packet *packet, uint64 data)
+{
+ assert(packet->size < sizeof(packet->buffer) - sizeof(data));
+ packet->buffer[packet->size++] = GB(data, 0, 8);
+ packet->buffer[packet->size++] = GB(data, 8, 8);
+ packet->buffer[packet->size++] = GB(data, 16, 8);
+ packet->buffer[packet->size++] = GB(data, 24, 8);
+ packet->buffer[packet->size++] = GB(data, 32, 8);
+ packet->buffer[packet->size++] = GB(data, 40, 8);
+ packet->buffer[packet->size++] = GB(data, 48, 8);
+ packet->buffer[packet->size++] = GB(data, 56, 8);
+}
+
+/**
+ * Sends a string over the network. It sends out
+ * the string + '\0'. No size-byte or something.
+ */
+void NetworkSend_string(Packet *packet, const char* data)
+{
+ assert(data != NULL);
+ assert(packet->size < sizeof(packet->buffer) - strlen(data) - 1);
+ while ((packet->buffer[packet->size++] = *data++) != '\0') {}
+}
+
+
+/**
+ * Receiving commands
+ * Again, the next couple of functions are endian-safe
+ * see the comment before NetworkSend_uint8 for more info.
+ */
+
+
+extern uint CloseConnection(NetworkClientState *cs);
+
+/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
+static inline bool CanReadFromPacket(NetworkClientState *cs, Packet *packet, uint bytes_to_read)
+{
+ /* Don't allow reading from a closed socket */
+ if (HasClientQuit(cs)) return false;
+
+ /* Check if variable is within packet-size */
+ if (packet->pos + bytes_to_read > packet->size) {
+ CloseConnection(cs);
+ return false;
+ }
+
+ return true;
+}
+
+/**
+ * Reads the packet size from the raw packet and stores it in the packet->size
+ * @param packet the packet to read the size of
+ */
+void NetworkRecv_ReadPacketSize(Packet *packet)
+{
+ packet->size = (uint16)packet->buffer[0];
+ packet->size += (uint16)packet->buffer[1] << 8;
+}
+
+uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
+{
+ uint8 n;
+
+ if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
+
+ n = packet->buffer[packet->pos++];
+ return n;
+}
+
+uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
+{
+ uint16 n;
+
+ if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
+
+ n = (uint16)packet->buffer[packet->pos++];
+ n += (uint16)packet->buffer[packet->pos++] << 8;
+ return n;
+}
+
+uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
+{
+ uint32 n;
+
+ if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
+
+ n = (uint32)packet->buffer[packet->pos++];
+ n += (uint32)packet->buffer[packet->pos++] << 8;
+ n += (uint32)packet->buffer[packet->pos++] << 16;
+ n += (uint32)packet->buffer[packet->pos++] << 24;
+ return n;
+}
+
+uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
+{
+ uint64 n;
+
+ if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
+
+ n = (uint64)packet->buffer[packet->pos++];
+ n += (uint64)packet->buffer[packet->pos++] << 8;
+ n += (uint64)packet->buffer[packet->pos++] << 16;
+ n += (uint64)packet->buffer[packet->pos++] << 24;
+ n += (uint64)packet->buffer[packet->pos++] << 32;
+ n += (uint64)packet->buffer[packet->pos++] << 40;
+ n += (uint64)packet->buffer[packet->pos++] << 48;
+ n += (uint64)packet->buffer[packet->pos++] << 56;
+ return n;
+}
+
+/** Reads a string till it finds a '\0' in the stream */
+void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t size)
+{
+ PacketSize pos;
+ char *bufp = buffer;
+
+ /* Don't allow reading from a closed socket */
+ if (HasClientQuit(cs)) return;
+
+ pos = p->pos;
+ while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
+
+ if (size == 0 || pos == p->size) {
+ *buffer = '\0';
+ /* If size was sooner to zero then the string in the stream
+ * skip till the \0, so than packet can be read out correctly for the rest */
+ while (pos < p->size && p->buffer[pos] != '\0') pos++;
+ pos++;
+ }
+ p->pos = pos;
+
+ str_validate(bufp);
+}
+
+#endif /* ENABLE_NETWORK */