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authorPatric Stout <truebrain@openttd.org>2021-04-29 17:52:09 +0200
committerPatric Stout <github@truebrain.nl>2021-07-10 20:17:07 +0200
commit8a2da494138b9dda5ae94d83a95153f2c68afb58 (patch)
tree00616874a34fea950d726e7f9ef5059d9d91a6e1 /src/network/core/config.h
parent61fdef84577642122aa8fba58e8ceddfd5bdb67b (diff)
downloadopenttd-8a2da494138b9dda5ae94d83a95153f2c68afb58.tar.xz
Remove: old server listing via Master Server
This removes all UDP from the game except for a local broadcast to find LAN games. So long Master Server, and tnx for all the fish!
Diffstat (limited to 'src/network/core/config.h')
-rw-r--r--src/network/core/config.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h
index e0ec63a0c..ab1c3082e 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -12,8 +12,6 @@
#ifndef NETWORK_CORE_CONFIG_H
#define NETWORK_CORE_CONFIG_H
-/** DNS hostname of the masterserver */
-static const char * const NETWORK_MASTER_SERVER_HOST = "master.openttd.org";
/** DNS hostname of the Game Coordinator server */
static const char * const NETWORK_COORDINATOR_SERVER_HOST = "coordinator.openttd.org";
/** DNS hostname of the content server */
@@ -22,10 +20,7 @@ static const char * const NETWORK_CONTENT_SERVER_HOST = "content.opent
static const char * const NETWORK_CONTENT_MIRROR_HOST = "binaries.openttd.org";
/** URL of the HTTP mirror system */
static const char * const NETWORK_CONTENT_MIRROR_URL = "/bananas";
-/** Message sent to the masterserver to 'identify' this client as OpenTTD */
-static const char * const NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister";
-static const uint16 NETWORK_MASTER_SERVER_PORT = 3978; ///< The default port of the master server (UDP)
static const uint16 NETWORK_COORDINATOR_SERVER_PORT = 3976; ///< The default port of the Game Coordinator server (TCP)
static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
@@ -54,7 +49,6 @@ static const uint16 COMPAT_MTU = 1460; ///< Numbe
static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
-static const byte NETWORK_MASTER_SERVER_VERSION = 2; ///< What version of master-server-protocol do we use?
static const byte NETWORK_COORDINATOR_VERSION = 1; ///< What version of game-coordinator-protocol do we use?
static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'