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authorPatric Stout <truebrain@openttd.org>2021-05-06 23:13:35 +0200
committerGitHub <noreply@github.com>2021-05-06 23:13:35 +0200
commitf7e390bdc084a20462fe833373087fd9106c5972 (patch)
tree26122beb7a783b37132bbe60ba13966ac87843b1 /src/network/core/address.cpp
parentf1dfa661a1898cde06a38ab4cb230c95912b245b (diff)
downloadopenttd-f7e390bdc084a20462fe833373087fd9106c5972.tar.xz
Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Hostnames like "content.openttd.org" resolve into multiple IPv4 and IPv6. It is possible that either of the IPs is not working, either due to a poorly configured OS (having IPv6 but no valid route), broken network paths, or a service that is temporary unavailable. Instead of trying the IPs one by one, waiting for a 3s timeout between each, be a bit more like browsers, and stack attempts on top of each other with slight delays. This is called Happy Eyebells. Initially, try the first IPv6 address. If within 250ms there is no connection yet, try the first IPv4 address. 250ms later, try the second IPv6 address, etc, till all addresses are tried. If any connection is created, abort all the other (pending) connections and use the one that is created. If all fail 3s after the last connect(), trigger a timeout for all.
Diffstat (limited to 'src/network/core/address.cpp')
-rw-r--r--src/network/core/address.cpp91
1 files changed, 13 insertions, 78 deletions
diff --git a/src/network/core/address.cpp b/src/network/core/address.cpp
index d40a72420..205b5df22 100644
--- a/src/network/core/address.cpp
+++ b/src/network/core/address.cpp
@@ -14,8 +14,6 @@
#include "../../safeguards.h"
-static const int DEFAULT_CONNECT_TIMEOUT_SECONDS = 3; ///< Allow connect() three seconds to connect.
-
/**
* Get the hostname; in case it wasn't given the
* IPv4 dotted representation is given.
@@ -307,82 +305,6 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *
}
/**
- * Helper function to resolve a connected socket.
- * @param runp information about the socket to try not
- * @return the opened socket or INVALID_SOCKET
- */
-static SOCKET ConnectLoopProc(addrinfo *runp)
-{
- const char *type = NetworkAddress::SocketTypeAsString(runp->ai_socktype);
- const char *family = NetworkAddress::AddressFamilyAsString(runp->ai_family);
- std::string address = NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString();
-
- SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
- if (sock == INVALID_SOCKET) {
- DEBUG(net, 1, "[%s] could not create %s socket: %s", type, family, NetworkError::GetLast().AsString());
- return INVALID_SOCKET;
- }
-
- if (!SetNoDelay(sock)) DEBUG(net, 1, "[%s] setting TCP_NODELAY failed", type);
-
- if (!SetNonBlocking(sock)) DEBUG(net, 0, "[%s] setting non-blocking mode failed", type);
-
- int err = connect(sock, runp->ai_addr, (int)runp->ai_addrlen);
- if (err != 0 && !NetworkError::GetLast().IsConnectInProgress()) {
- DEBUG(net, 1, "[%s] could not connect to %s over %s: %s", type, address.c_str(), family, NetworkError::GetLast().AsString());
- closesocket(sock);
- return INVALID_SOCKET;
- }
-
- fd_set write_fd;
- struct timeval tv;
-
- FD_ZERO(&write_fd);
- FD_SET(sock, &write_fd);
-
- /* Wait for connect() to either connect, timeout or fail. */
- tv.tv_usec = 0;
- tv.tv_sec = DEFAULT_CONNECT_TIMEOUT_SECONDS;
- int n = select(FD_SETSIZE, NULL, &write_fd, NULL, &tv);
- if (n < 0) {
- DEBUG(net, 1, "[%s] could not connect to %s: %s", type, address.c_str(), NetworkError::GetLast().AsString());
- closesocket(sock);
- return INVALID_SOCKET;
- }
-
- /* If no fd is selected, the timeout has been reached. */
- if (n == 0) {
- DEBUG(net, 1, "[%s] timed out while connecting to %s", type, address.c_str());
- closesocket(sock);
- return INVALID_SOCKET;
- }
-
- /* Retrieve last error, if any, on the socket. */
- NetworkError socket_error = GetSocketError(sock);
- if (socket_error.HasError()) {
- DEBUG(net, 1, "[%s] could not connect to %s: %s", type, address.c_str(), socket_error.AsString());
- closesocket(sock);
- return INVALID_SOCKET;
- }
-
- /* Connection succeeded. */
- DEBUG(net, 1, "[%s] connected to %s", type, address.c_str());
-
- return sock;
-}
-
-/**
- * Connect to the given address.
- * @return the connected socket or INVALID_SOCKET.
- */
-SOCKET NetworkAddress::Connect()
-{
- DEBUG(net, 1, "Connecting to %s", this->GetAddressAsString().c_str());
-
- return this->Resolve(AF_UNSPEC, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ConnectLoopProc);
-}
-
-/**
* Helper function to resolve a listening.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
@@ -486,3 +408,16 @@ void NetworkAddress::Listen(int socktype, SocketList *sockets)
default: return "unsupported";
}
}
+
+/**
+ * Get the peer name of a socket in string format.
+ * @param sock The socket to get the peer name of.
+ * @return The string representation of the peer name.
+ */
+/* static */ const std::string NetworkAddress::GetPeerName(SOCKET sock)
+{
+ sockaddr_storage addr;
+ socklen_t addr_len = sizeof(addr);
+ getpeername(sock, (sockaddr *)&addr, &addr_len);
+ return NetworkAddress(addr, addr_len).GetAddressAsString();
+}