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authormichi_cc <michi_cc@openttd.org>2012-04-17 19:43:43 +0000
committermichi_cc <michi_cc@openttd.org>2012-04-17 19:43:43 +0000
commit6f9668330e198a8100aabdc09f612a48887c5c07 (patch)
tree2d49b956ec689c9b10624ab3c328b70c80e761b4 /src/misc.cpp
parent32ab630bda765ba6eb7283d06df88d783ce17865 (diff)
downloadopenttd-6f9668330e198a8100aabdc09f612a48887c5c07.tar.xz
(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)
Diffstat (limited to 'src/misc.cpp')
-rw-r--r--src/misc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/misc.cpp b/src/misc.cpp
index d82c456e0..c967d5369 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -59,7 +59,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
- _cur_tileloop_tile = 0;
+ _cur_tileloop_tile = 1;
_thd.redsq = INVALID_TILE;
if (reset_settings) MakeNewgameSettingsLive();