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authorrubidium <rubidium@openttd.org>2008-08-11 22:45:11 +0000
committerrubidium <rubidium@openttd.org>2008-08-11 22:45:11 +0000
commit31d69a49e87e1388c4cfdbccb7d256572283d308 (patch)
tree96b3b7c215db821df9b9268eb9af5a55ee1200ce /src/misc.cpp
parent122f029b9387c0834fdc1e9b75c09abf6ebf024e (diff)
downloadopenttd-31d69a49e87e1388c4cfdbccb7d256572283d308.tar.xz
(svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
Diffstat (limited to 'src/misc.cpp')
-rw-r--r--src/misc.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/misc.cpp b/src/misc.cpp
index 3e89366b9..463b05707 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -29,6 +29,7 @@
#include "animated_tile_func.h"
#include "tilehighlight_func.h"
#include "core/bitmath_func.hpp"
+#include "network/network_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -105,7 +106,9 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
InitializeCheats();
InitTextEffects();
- InitChatMessage();
+#ifdef ENABLE_NETWORK
+ NetworkInitChatMessage();
+#endif /* ENABLE_NETWORK */
InitializeAnimatedTiles();
InitializeLandscapeVariables(false);