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author | frosch <frosch@openttd.org> | 2011-02-06 13:57:17 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-02-06 13:57:17 +0000 |
commit | a8859bbff95d3d2bd92edd456bc954d7da14000e (patch) | |
tree | 75d8c0bd8a977e0afd8015e618254ab0721af4ae /src/map.cpp | |
parent | afad7920ef3b18e1d6f72e3d269a5f973b6a8cd1 (diff) | |
download | openttd-a8859bbff95d3d2bd92edd456bc954d7da14000e.tar.xz |
(svn r21994) -Fix: Make computations of closest-land/water-distances handle waterish tiles more correctly.
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map.cpp b/src/map.cpp index 34730028e..c44ed6893 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -13,6 +13,7 @@ #include "debug.h" #include "core/alloc_func.hpp" #include "tile_map.h" +#include "water_map.h" #if defined(_MSC_VER) /* Why the hell is that not in all MSVC headers?? */ @@ -339,7 +340,7 @@ bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOn */ uint GetClosestWaterDistance(TileIndex tile, bool water) { - if (IsTileType(tile, MP_WATER) == water) return 0; + if (HasTileWaterGround(tile) == water) return 0; uint max_dist = water ? 0x7F : 0x200; @@ -368,7 +369,7 @@ uint GetClosestWaterDistance(TileIndex tile, bool water) /* MP_VOID tiles are not checked (interval is [min; max) for IsInsideMM())*/ if (IsInsideMM(x, min_xy, max_x) && IsInsideMM(y, min_xy, max_y)) { TileIndex t = TileXY(x, y); - if (IsTileType(t, MP_WATER) == water) return dist; + if (HasTileWaterGround(t) == water) return dist; } x += dx; y += dy; |