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authorDarkvater <Darkvater@openttd.org>2007-02-01 16:21:56 +0000
committerDarkvater <Darkvater@openttd.org>2007-02-01 16:21:56 +0000
commitdbc5fe943d25d55cd132e5709dba25dafb87966e (patch)
tree5d94e86f4a9c29692b0c5c79994a8d6e6a08abbf /src/main_gui.cpp
parent2a9851a3ad3ffc9bdf90afb10021587e9a9ef190 (diff)
downloadopenttd-dbc5fe943d25d55cd132e5709dba25dafb87966e.tar.xz
(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 399058e6e..b94b5fe74 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -169,10 +169,11 @@ static void MenuClickSaveLoad(int index)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
- case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
- case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
- case 2: AskExitToGameMenu(); break;
- case 4: HandleExitGameRequest(); break;
+ case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
+ case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
+ case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
+ case 3: AskExitToGameMenu(); break;
+ case 5: HandleExitGameRequest(); break;
}
} else {
switch (index) {
@@ -967,7 +968,7 @@ static void ToolbarOptionsClick(Window *w)
static void ToolbarScenSaveOrLoad(Window *w)
{
- PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 5, 0);
+ PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
}
static void ToolbarScenDateBackward(Window *w)
@@ -1157,8 +1158,8 @@ static const Widget _scen_edit_land_gen_widgets[] = {
{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 145, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 145, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 157, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 157, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP},
{ WIDGETS_END},
};