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authorpeter1138 <peter1138@openttd.org>2007-01-14 19:57:49 +0000
committerpeter1138 <peter1138@openttd.org>2007-01-14 19:57:49 +0000
commitca9843424be6008d9b8019423f2ead65fdb75fe2 (patch)
treec62990da208a45b3bd1c7379a1835190458d5a49 /src/main_gui.cpp
parentc04c2b28245770aa7729b818fb876cd23c880620 (diff)
downloadopenttd-ca9843424be6008d9b8019423f2ead65fdb75fe2.tar.xz
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 9b34cda56..b333d6ec1 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -118,7 +118,7 @@ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, Pla
return false;
}
- SetObjectToPlace(cursor, mode, w->window_class, w->window_number);
+ SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
LowerWindowWidget(w, widget);
_place_proc = placeproc;
return true;
@@ -340,7 +340,7 @@ static void SelectSignTool(void)
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
- SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0);
+ SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, 1, 1, 0);
_place_proc = PlaceProc_Sign;
}
}
@@ -1256,7 +1256,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
assert(n != 0);
do {
- DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]);
+ DrawSprite(SPR_WHITE_POINT, PAL_NONE, 77 + coords[0], 55 + coords[1]);
coords += 2;
} while (--n);
}
@@ -1771,7 +1771,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WE_PAINT:
// Draw brown-red toolbar bg.
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
@@ -1984,7 +1984,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
// Draw brown-red toolbar bg.
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
DrawWindowWidgets(w);
@@ -2145,7 +2145,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
}
}
- if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2);
+ if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT, PALETTE_TO_RED, 489, 2);
} break;
case WE_MESSAGE:
@@ -2208,14 +2208,14 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
if (_game_mode == GM_MENU) {
off_x = _screen.width / 2;
- DrawSprite(SPR_OTTD_O, off_x - 120, 50);
- DrawSprite(SPR_OTTD_P, off_x - 86, 50);
- DrawSprite(SPR_OTTD_E, off_x - 53, 50);
- DrawSprite(SPR_OTTD_N, off_x - 22, 50);
+ DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
+ DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
+ DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50);
+ DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50);
- DrawSprite(SPR_OTTD_T, off_x + 34, 50);
- DrawSprite(SPR_OTTD_T, off_x + 65, 50);
- DrawSprite(SPR_OTTD_D, off_x + 96, 50);
+ DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50);
+ DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50);
+ DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50);
/*
DrawSprite(SPR_OTTD_R, off_x + 119, 50);
@@ -2434,3 +2434,4 @@ void InitializeMainGui(void)
}
+