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authorskidd13 <skidd13@openttd.org>2007-12-12 21:56:10 +0000
committerskidd13 <skidd13@openttd.org>2007-12-12 21:56:10 +0000
commit3b849778c13404a31104123d3fb2b318cdbea7c5 (patch)
treea283d707f87e6c4c59af67c90bff1b57172d3096 /src/main_gui.cpp
parent3b59b68a154d16934ab84e4ec49d91300fbcb539 (diff)
downloadopenttd-3b849778c13404a31104123d3fb2b318cdbea7c5.tar.xz
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index f1d8d447d..82faefb59 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -1677,12 +1677,12 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
} break;
case WE_MOUSELOOP:
- if (w->IsWidgetLowered(0) != !!_pause_game) {
+ if (w->IsWidgetLowered(0) != (bool)_pause_game) {
w->ToggleWidgetLoweredState(0);
w->InvalidateWidget(0);
}
- if (w->IsWidgetLowered(1) != !!_fast_forward) {
+ if (w->IsWidgetLowered(1) != (bool)_fast_forward) {
w->ToggleWidgetLoweredState(1);
w->InvalidateWidget(1);
}
@@ -1986,12 +1986,12 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
} break;
case WE_MOUSELOOP:
- if (w->IsWidgetLowered(0) != !!_pause_game) {
+ if (w->IsWidgetLowered(0) != (bool)_pause_game) {
w->ToggleWidgetLoweredState(0);
SetWindowDirty(w);
}
- if (w->IsWidgetLowered(1) != !!_fast_forward) {
+ if (w->IsWidgetLowered(1) != (bool)_fast_forward) {
w->ToggleWidgetLoweredState(1);
SetWindowDirty(w);
}